PC How many more revamps?

DI has fixed cars, benches, etc. If 7D2D had the same, you could just make invincible melee bases with just a few well placed bikes and minibikes or blocks that are impossible to path around for a zombie.
Well in DI you can do this same thing that you suggest - cars are not fixed. i mean not every car because some of them are drivable. + for 7DTD that block are destroable for zombies so your option coudn't work because zombie could just destroy blocks/vehicles

 
Well in DI you can do this same thing that you suggest - cars are not fixed. i mean not every car because some of them are drivable. + for 7DTD that block are destroable for zombies so your option coudn't work because zombie could just destroy blocks/vehicles


Then imagine zombies who are blocked by ANY block that isn't just empty. Wouldn't it look silly if zombies could not even traverse the street because they were blocked by everything, even a garbage heap or a sidewalk in their way? 

 
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Then imagine zombies who are blocked by ANY block that isn't just empty. Wouldn't it look silly if zombies could not even traverse the street because they were blocked by everything, even a garbage heap or a sidewalk in their way? 
sidewalk on their way? well if you are undeground why not. Well still - zombie who destroy everything on their way no matter if this wall, car or garbage still is better that zombie who can find you everywhere like they were using GPS. Both options are but ofc but first one is a little bit better. I never meet situation when zombie just stand somewhere and do nothing because didn't could find path. but zombie who easy can travel by maze? not big deal. So both options are bad. And explanation that zombie have to be so smart because people using exploit is not working. Some people play "fair" some people focus on exploits. If someone want to ruin his gameplay - well his choice.  Perfect base? Well maybe instead create matrix zombie AI just add big devastator zombie - death corridor would be helpless if big zombie could destroy it with few hits. 

 
sidewalk on their way? well if you are undeground why not.


Who said anything about me being underground? 

AFAIK in most fixed static worlds the designers of the game actually add specific routes to the game where NPCs can walk. There is no dynamic path finding at all, the basic paths are determined before you even start the game. All the zombie needs to do is select such a path and he is on autopilot for quite a while.

In a dynamic world you have to construct for ANY single block where a zombie could stand whether he can cross over to the next blocks in 8 directions. Including checking if going up or down some maximum height makes crossing over possible. Including checking if the free height is enough for standing in the next blocks.

Then you have to construct paths and shortest paths out of this huge matrix of connections and non-connections. 

If all you want is the zombie just going the directest path possible then a lot of this is not needed. But then zombies would always hit the wall in front of them even if there is a large opening one block to their right. They would look very artificial because you just moving around would be exactly mirrored by their movement, they could not even go round a simple stone. Don't even think A16, their movement there was much more complicated than a direct beeline.

I don't want that, TFP obviously didn't want that either.

Well still - zombie who destroy everything on their way no matter if this wall, car or garbage still is better that zombie who can find you everywhere like they were using GPS. Both options are but ofc but first one is a little bit better. I never meet situation when zombie just stand somewhere and do nothing because didn't could find path. but zombie who easy can travel by maze? not big deal. So both options are bad. And explanation that zombie have to be so smart because people using exploit is not working. Some people play "fair" some people focus on exploits. If someone want to ruin his gameplay - well his choice.  Perfect base? Well maybe instead create matrix zombie AI just add big devastator zombie - death corridor would be helpless if big zombie could destroy it with few hits. 


Zombies are smart because of exploits? Nonsense. Zombies were made smarter so that the tower defense part was more like tower defense. Death corridors are intentional, whether you like it or not.

 
Who said anything about me being underground? 

AFAIK in most fixed static worlds the designers of the game actually add specific routes to the game where NPCs can walk. There is no dynamic path finding at all, the basic paths are determined before you even start the game. All the zombie needs to do is select such a path and he is on autopilot for quite a while.

In a dynamic world you have to construct for ANY single block where a zombie could stand whether he can cross over to the next blocks in 8 directions. Including checking if going up or down some maximum height makes crossing over possible. Including checking if the free height is enough for standing in the next blocks.

Then you have to construct paths and shortest paths out of this huge matrix of connections and non-connections. 

If all you want is the zombie just going the directest path possible then a lot of this is not needed. But then zombies would always hit the wall in front of them even if there is a large opening one block to their right. They would look very artificial because you just moving around would be exactly mirrored by their movement, they could not even go round a simple stone. Don't even think A16, their movement there was much more complicated than a direct beeline.

I don't want that, TFP obviously didn't want that either.


Well that's why i suggest something betwen this and "GPS always will find a way" 

Zombies are smart because of exploits? Nonsense. Zombies were made smarter so that the tower defense part was more like tower defense. Death corridors are intentional, whether you like it or not.


Well if zombie go on spikes only i 1 place it's looks so bad - it would be much better if let say - have 10 block lengt wall you will have "holes" in 4 places not only in 1

 
Well that's why i suggest something betwen this and "GPS always will find a way" 


And how does that help with "complex path finding". As I explained you have the choice between artificial beeline which is not that expensive though still much more expensive than in a fixed non-voxel word. Or full path-finding, but then it doesn't matter much for complexity if you allow zombies to be intelligently finding ways to you or just going round a stone.

And by the way, no matter what people say the zombies are far from "GPS always will find a way" now.

Well if zombie go on spikes only i 1 place it's looks so bad - it would be much better if let say - have 10 block lengt wall you will have "holes" in 4 places not only in 1


I do not understand.

 
And by the way, no matter what people say the zombies are far from "GPS always will find a way" now.

I do not understand.
1. i never met with situation when zombie just stand somwhere and don't know what do you - always a) destroy something to climb b) jumping of things c) without problem navigate in big buidlings

2. Ok i will try  to make graphic example : x spike W wall

Before night

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

wwwwwwwwwwwwwwwwww

After night 

xxx     xxxxxxxxxxxxxxxxxxxxxx

xxxx  xxxxxxxxxxxxxxxxxxxxxxx

xxxx  xxxxxxxxxxxxxxxxxxxxxxx

xxxx  xxxxxxxxxxxxxxxxxxxxxxx

ww   wwwwwwwwwwwwwww

Have this should looks like

x x  xxx  xxx   xxxxxxxx     xxxx

xxx     xxxx       xxxxxxx   xxxxx

xxx   xxx    xxxxxxxxxxxxxxxxxx

xxx   xxxxxxxxxxxxxxxxxxxxxxxx

wwwwwwwwwwwwwwwwww 

 
2. Ok i will try  to make graphic example : x spike W wall

Before night

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxxxxxxxxxxxxxx

wwwwwwwwwwwwwwwwww

After night 

xxx     xxxxxxxxxxxxxxxxxxxxxx

xxxx  xxxxxxxxxxxxxxxxxxxxxxx

xxxx  xxxxxxxxxxxxxxxxxxxxxxx

xxxx  xxxxxxxxxxxxxxxxxxxxxxx

ww   wwwwwwwwwwwwwww
Burry the spikes in the ground and it will look significantly different.

 
I'm going to make the Dance Dance Revolution mod that forces you to dazzle the zombies with your dance moves in order to kill them.  Horde night will be a time of line dancing and other forms of group dancing ending with Thriller.
Where do I sign up for this?  On kickstarter?

 hm maybe?  i will try
Oh yes.  I can confirm this fools even the most decorated of MENSA Zombies.

 
That right there is your problem. That's absolutely wrong. The purpose of EA is to gain some CASH so that you can afford to make your game. It is NOT an invitation for the fans to make the game. You have unrealistic expectations.
Really? Cause I thought the money came from the kickstarter that was supposed to fully fund this how many years ago? Or the whole console debacle where there was zero way for this game to release fully there no matter what they did due to rules within Playstation and Xbox about not breaking game saves.  But good to know based on this thread that TFP wants zero input from the people actually playing the game.  Yeah lets make more people loot in a loot limited environment. 

 
Really? Cause I thought the money came from the kickstarter that was supposed to fully fund this how many years ago? Or the whole console debacle where there was zero way for this game to release fully there no matter what they did due to rules within Playstation and Xbox about not breaking game saves.  But good to know based on this thread that TFP wants zero input from the people actually playing the game.  Yeah lets make more people loot in a loot limited environment. 
I think you don't do research right? PS and XBOX version was Talletale job - you can read  about that in Console topics on forum. Xbox and PS will get new version after 1.0 PC version released. PC version will be completed after 2-3 years.

 
Cause I thought the money came from the kickstarter that was supposed to fully fund this how many years ago?
Obviously you thought wrong. You really think the Kickstarter alone was supposed to fund the entire project? It's even in the name itself - "Starter" it allowed them to start the development process.

 
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