kidmo31
New member
I am gonna try to keep this simple. Player since release on steam. I have seen this game grow over time. Some good (getting rid of 5x5 crafting ) some bad.
The whole point of early access is to grow the game WITH your player base. Fix issues that arise but keep a focus and vision.
Now I hear another revamp is coming to skills and all I can think back to is "How much we are gonna love this system" the last few total overhauls.
I could care less about which system the devs land on but destroying playstyles just because is where I draw the line.
It seems the devs are focusing more on exploits and realism rather than Is this fun? So now with learn by looting Builders and Hunters are getting the shaft.
Everyone now has to be a scavenger there is no choice. That is where this game shines right now is choosing how you want to play and still grow doing it.
I know my group will continue to play but we are all wondering WTF is happening with the design side of this game. Systems should have been the starting point not the end and gutting the core systems for I think a 3rd time is getting tiresome. Granted 5x5 crafting was crap. Learn by doing was my jam. Pick a skill I have begrudgingly been playing as Builders were not hindered. Learn by Loot just sounds like trying to solve progression with a hammer. We all railed against Pick a Skill . By moving to Learn by Loot you proved all of us right that it was a crap way to fix progression. We may not be making the game but some of us have put in the time to know what's fun. It is starting to feel like the person making systems is not actually playing the game demonstrated every time Alpha release season is upon us and we watch the creator play the game badly. This is why mods have been the way to go anymore. At least modders listen.
The whole point of early access is to grow the game WITH your player base. Fix issues that arise but keep a focus and vision.
Now I hear another revamp is coming to skills and all I can think back to is "How much we are gonna love this system" the last few total overhauls.
I could care less about which system the devs land on but destroying playstyles just because is where I draw the line.
It seems the devs are focusing more on exploits and realism rather than Is this fun? So now with learn by looting Builders and Hunters are getting the shaft.
Everyone now has to be a scavenger there is no choice. That is where this game shines right now is choosing how you want to play and still grow doing it.
I know my group will continue to play but we are all wondering WTF is happening with the design side of this game. Systems should have been the starting point not the end and gutting the core systems for I think a 3rd time is getting tiresome. Granted 5x5 crafting was crap. Learn by doing was my jam. Pick a skill I have begrudgingly been playing as Builders were not hindered. Learn by Loot just sounds like trying to solve progression with a hammer. We all railed against Pick a Skill . By moving to Learn by Loot you proved all of us right that it was a crap way to fix progression. We may not be making the game but some of us have put in the time to know what's fun. It is starting to feel like the person making systems is not actually playing the game demonstrated every time Alpha release season is upon us and we watch the creator play the game badly. This is why mods have been the way to go anymore. At least modders listen.