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how many faces can my 3d model have without slowing down the game ?

random person

New member
so i modeled this grenade

Granade model.jpg

but i am worried that it has 6900 faces , is that too much ?

and make sure to tell me if i can already call my self a pro 3d modeler .

 
The model looks great. Assuming your poly faces are based on triangles, this would mean 21000 tris, which is high for a single, non-entity object. 7 Days would handle it fine as there would generally only be a single instance being rendered at once, but I suggest you strive to keep it much lower than this. Similar models are available that all range from 2k to 3k tris

 
Also, you can make LOD versions, so that the entire thing isn't loaded when it's far away. Every little bit helps.

...my orc houses are killing me (I have a lot of skull shapes, each with hi tris), so I'm looking into this very thing myself.

 
ok , so i managed to get the model down to 5200 tris

GrenadeModel2.jpg

but i have some problems with LOD , it worked on fbx format , but usually when i use fbx this type of ♥♥♥♥ happens

Alpha_16.4_2018-04-22_10-53-30.jpg

so i tried t do LOD with obj models , but it didnt work

HandGrenade.png

 
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