Only 1 so far. This is my first 7dtd game since Alpha 20 (and only on day 7), so dew collectors are new to me.
Got really lucky on day 2 and found the helmet filter mod so have been able to use all looted/dew-collected bottles for glue & an occasional tea.
Expecting to add more collectors as I usually do a fair bit of crafting and will need lots of glue.
Fwiw, I'm trying vanilla, and have made it to first horde, but man... haven't really played vanilla in a long time, and now I'm remembering why, heh.
Can't say I'm a fan of the dew collectors mechanic as the be-all end-all. Much preferred the early Alphas use of fillable & boilable tin cans. Glass jars were always a stretch to realism for me, and likewise, now, the lack of reasonable access to use lake/river/ditch water for cooking/crafting grates on me brain.
I'd like to see something like; 1) make a bucket 2) fill the bucket at water source 3a) boil the bucket, or 3b) pour the bucket into a filter setup where clean water drips into another bucket, so no heat generated. Boiling for early game, filtering for later game; maybe a 1w x 2tall block crafting station where you craft it w 1 filter, then can add more for higher flow rates.
While I do like the dew collector mechanic, in general (and if it & looting weren't the only ways to get cook/craft water), I can't figure out the reasoning for the output to be murky water. By that I mean isn't murky water now only used as input to boil into clean water? As I recall (could be wrong) main use for murky water used to be to make glue. So that recipe was reviewed & changed, and whatever else used murky water as an input, other than clean water of course. So why keep murky water around? Guess its for the time/chore/heat of boiling? Maybe to slow down glue production? Though the scarcity of water in general seems effective for that bit.
Sorry, just noodling while stuck on a call