How long do you play?

ungkor

Refugee
At some point, I eventually end up with so much ammo, skills, weapons, and a rock solid base, that the game challenge disappears. Sometimes I play longer just to create a bigger/better base, paint it, basically play in the sandbox for a while. But at some point, take a break, and then start a new game.

At what point do you all get bored and start a new game? For me, its usually around level 55-75.
 
At what point do you all get bored and start a new game? For me, it's usually around level 55-75.
Shock/Gasp.

I play all the way to 300. Yes, the later game lacks interesting character building aspects, but I usually am interested in building up all my skills for my playstyle, so at least around level 100-150.
 
I never pay attention to my level, so couldn't tell you what level I play until. But on 2 hour days, I usually play until around day 40-50. Sometimes more or less, just depending how I feel. I don't much care about the challenge going away. I just enjoy killing zombies and building stuff. Occasionally jumping over rivers with vehicles. I can do that regardless of how easy the game becomes once I have max gear. I just usually end around the time I have built a really nice and large base. And we are talking large, though I my son has past me on the biggest base. He made one that we calculated to take something like 30,000 blocks. It was from bedrock up about 7-8 floors, with each floor being about 10 blocks high not counting the floor and ceiling and with an area that required 4 LCBs to cover. I usually build within a single LCB, though it can still be 4 or 5 stories. My castle was larger, though. :)
 
Version 1 map took me about 400 days to finish what I had wanted to build. I am in the 200s on my version 2 map. Not sure how long this will go. Have around 15 more buildings to complete the framing of. Then I have to paint, add furniture/deco, and place all the water.
 
Depends.

Generally I play a week or two into the "thriving" stage of survival, what day or level that is is hard to say because 1. I'm not usually paying attention to that and 2. I try to play with a different focus each time, so the time it takes to reach "thriving" varies wildly.

Solo I play with blood moons off (they are dull solo, imo), but if I'm playing with a friend then we'll likely have blood moons on and that can extend the playtime a lot for us. We like to experiment with different styles of blood moon base, having them designed to fail to be safe. We like the chaos of starting a blood moon on solid footing but getting gradually overrun. So you could say we introduce our own challenge in late game.
 
I mostly play 1 life Dead is Dead. I haven't made it past day 29 playing that way. Otherwise it depends on when I feel like there isnt any new city to explore. I dont play with loot respawn so I force myself to move if I have seen all the major cities I will usually make a new map.

Most of the fun for me is the RWG/discovery aspect. I have never played Navezgane past A9 once RWG was a thing I have never looked back. To me if I know where things are it feels a bit like cheating/stale
 
I mostly play 1 life Dead is Dead. I haven't made it past day 29 playing that way. Otherwise it depends on when I feel like there isnt any new city to explore. I dont play with loot respawn so I force myself to move if I have seen all the major cities I will usually make a new map.

Most of the fun for me is the RWG/discovery aspect. I have never played Navezgane past A9 once RWG was a thing I have never looked back. To me if I know where things are it feels a bit like cheating/stale

I sometimes reuse the same map mostly because I am picky about where my initial base location is, and it can sometimes be a pain to get random gen to play nice and make a nice spot for me beside the trader. I've reused my current map multiple runs but I've not even explored outside the big city in the center of the forest yet, I am using a mod called The Wasteland its a Fallout themed mod for 7dtd, pretty fun so far, and different enough. I also often play permadeath as if you allow yourself to respawn kinda defeats the purpose of a survival game. You die get a tiny slap on the wrist then go back to it with little lost. Granted if I did allow myself to die I would disable item drop on death as I hate corpse runs, did that enough in my older mmorpg days. I mean its bad enough I already have to run back for the vehicle. Least I can run back with all my gear intact.

As to OPs question, it depends, in Vanilla I am usually bored by day 7 or so as the game just lacks anything intersting to do and by this time you've pretty much done almost everything it can offer. The game has no mid or late game currently. Its why most of my 11k+ hours in 7dtd are mostly in mods namely overhauls these days, as Vanilla honestly hasn't gone anywhere since alpha 17. Sure it got prettier, but graphics don't make a game good.

Its not that I dislike these types of games, I can play a game of vanilla Terraria and easly put 100 hours into a single run, but thats because it has actual progression and fun things to do in it, something 7dtd has been lacking.
 
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I made it past Day 100 recently and only ventured outside the Pine Forest to do a few T6 quests. After you have the best weapons and the best armor, and an excessive abundance of resources, this game just becomes Minecraft.

I wish there were more blocks and textures to play with. I'd like to be able to build anything from Tristram from Diablo to a cyberpunk city. There's a whole target audience that like the Minecraft aspect of this game that TFP is missing out on.
 
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