How long do you have to clear a POI?

Situation that just happened:

I have been clearing the hospital in sectors at night, the period of time 5, 2 day hours. I created an rwg for a short runthrough
to observe Feral sense for day and night.

I had completely cleared all except the roof, but had not looted anything yet, I wanted after completion and just before laying
a claim block, for it to be my Christmas present. I went back just to double check each floor because of the wanders coming in.

Went to the basement, and most of them are back falling out of ceiling holes that were broken the first time. All of the insight
areas that I previously cleared, those zombies did not respawn. I have no respawn set, and infinite chunk.

I went to two other pois in the area that I had cleared days be fore going to the hospital. They are Empty.

Until now all of the volumes I cleared stayed empty. The only differences are playing the other map then continuing this map.
And the other pois I had looted. I did loot two boxes in the basement this time because I was armed up an figured the roof was my
final clear point.

Did or do the loot boxes reset the poi spawn? Is there a timer depending on the difficulty of the POI? It feels odd because I go
back to other POIs and do the safes later, and no respawn. I'm still going to clear the rest but it's going to take more than I had
prepped for. If it's timed, then, how long. If it's looting after the fact, then I will just change my routine, loot as I go.

Any insight?
 
As far as I know, if you turn respawns off, they should be off. Default is 7 days, iirc.

This is a bit vague memories, but; There used to be a headcount for an entire POI, if you didn't clear it completely, the next time zeds could spawn in places you'd already cleared. I'm not sure if that should be a thing anymore.

If I had to, I might guess that the newfangled "delayed spawn" system might cause something like that - it's meant to spawn more and more zeds for you over time, instead of absolutely flooding you at once. Now, if you're of the skittish sort, you might leg it at the first sight of danger, and fight whatever spawned in the first wave, away from the spawner. What will the next waves do? Who knows, there was no-one to listen to that tree falling. That might leave a careless survivor with the impression of "I did pull that room, killed every one of them", while there's still plenty to kill.

Or it might just be bugged entirely, just starting to spew new zeds for fun .. :)
 
I was systematically clearing, and each time i went in i started from the basement up to make sure that I had not
missed any, because I want the hospital, upper floors as my end game area. The last night I was in the lab, and
could see the roof through the sky light.

So I cleared them, and and the wights, there are plenty of fallback positions to fight there, that's why I like the hospital
its closed but open for movement, not just a choke point or kill box.
Then, I didn't play for a bit, sponge staining the deck out back. Figured today was the day. I repeated my routine,
check each floor, clear the roamers, especially the ferals, then head to the roof.

It might be the roof volume supplying the other volumes, but I am going to take over this hospital.
 
You said it's taken you five 2-hour days to clear? That is probably your issue. Zombies spawn again after a period of time. That's why you can go back to a POI later and there'll be zombies there. I'm not sure exactly what that time frame is, but it's definitely less than five 2-hour days.

Out of curiosity, why is it taking you that long? I can see if you're trying to scrap everything that it might take a long time to finish doing that, but to clear a POI shouldn't take even one 2-hour day. And then you can drop a land claim if that's your intention.
 
Pure stealth TWD play: bow, Pipe baton, L2 light armor, stone spear. I have pipe machine gun. But for this Role
I consider stealth kills as prime, don't want to run and gun this go round. The hospital is a pet project, I have
finished the biome progression quests, so I decided to play WD Rules and chapters. Chapter 1 is the hospital.

I only allot a certain amount of time, it is always at night, increased feral spawning activity, readjusted to pitch
black nights because my point choices netted me most gear that makes it work all low level but functional.

Then I split my days between all of the other biomes, trying to do 1 poi or activity per biome, spreading out more
and more. I only use my feet and my bike. I don't trader quest in order to keep the flow constant, zeroed out the
biome loot progression. A 2 hour day seems like a lot, but if you are constantly active and traveling, time flies when
you are having fun.

I broke it into 5 excursions, basement l1, l2-l3, l4, then l5, then roof. In the series it would take them a week to take
over a compound of zombies, I am emulating Daryl on his own. He used crossbow, I just got to the level to unlock it.

If I get a suppressor, in loot, then I may go to the fire arms at a later chapter. It has taken me some restraint, but I am
getting a keep what you kill vibe from it.

I just got finished going back, to figure out what happened, I think @theFlu was right, the new system replenished the
other volumes. Because went in full breach and cleared all except the roof, no stealth just straight baton fetish-ed Kilmonger.
There were only 2 ferals, from the volumes, the other 10 or so came from outside. I could tell because I had left wooden spikes
at all of the exits. I hope the roof, isn't depleted of rads. I have basically been using ladders as a vertical catwalk to get all over.

The other thing that makes it take longer for me is I am primarily dependent on stone arrows, I have to expand more and more
territory to find nests, have rarely see them in traders, and never in loot containers except garbage. I only carry 150 at a time.

So I guess that restraint from accelerating stages, using sub damage weapons, trying to stay within set parameters for the role
are what made it so slow, from others perspectives. But it doesn't feel slow to me, it feels full because of all the other traveling
and activities. I was able to clear the six levels, in half a day, just to catch back up, but it wasn't as satisfying.

This alpha, actually has a better version of stealth play, that's my personal take away. Stealth to me is not speed drills.
That's about it, I just wanted to see if it worked now.
 
Perhaps, this is the same mechanic as when you come too close to a POI, wake zombies inside, and then leave the area. When you come back later the zombies respawn in their original locations.

I've noticed that in larger POIs, if a group of zombies spawns and I don't kill them all, either because I die or run away, when I return the zombies I left alive (the eventually despawn) are then respawned in their original positions, while the ones I killed remain dead.

The total entities limit may also be a issue (although you seem to be going with measured progress, so it should not be a factor). IIRC Glock did a T5 skyscraper VOD where he ran to the roof and activated zombies on the early floors while sprinting to the roof. The higher floors had to wait for the lower floor zombies to despawn in order to get zombies to spawn where his charachter actually was. (IIRC He cleared the roof and then had to fight all the way down.)
 
Similar, the first time I visited it, was during the day. and I built a ladder wall to the top
just out of curiosity. After using my arrows, 762 bandages casts and food. i had to limp
home. All that came was rads and ferals. I had rad remover, but it was or felt like as much
as a horde. That is when I decided to clear it in sections at night.

When I did it at night, I cleared each of the floors then would walk around, the area to see
if there were any volume triggers. None came then I'd go hunt and go home. But I think I'm
almost done. Fingers crossed.
Post automatically merged:

@hampy_251

But it is fun though, isn't it.
 
I don't think there is a setting for zombie respawn, is there? I know there's loot respawn, but that doesn't affect sleeper spawns.
Aww crap, you're probably right. The loot respawn was set to be the same as zed respawn by default, at some point; but they may not have been linked. I got that mixed up.

And I can't edit that anymore, would've fixed that, oh well.
 
Ok, that answers my question. Never noticed before, because I used to just status quo clear.
I'll just do complete clears for large POIs from now on. I will just triple up on the arrows and start
earlier.

Edit:
Got it finished, ran through the preset maze this time, some of the openings were spawn triggers, in
the same places as before.
The roof had 5 zombies, doing the replenish mechanic one at a time. So I guess it was a combination
of all the answers. Either way I have a few days to set it up for the next horde.

Thanks for the helpful replies.
 
You can always use a land claim block after clearing a section if you prefer a slower place. LCB does stop respawns in POI´s. I am not quite sure what it does to sleepers you haven´t come across yet though.
 
You can always use a land claim block after clearing a section if you prefer a slower place. LCB does stop respawns in POI´s. I am not quite sure what it does to sleepers you haven´t come across yet though.
That is what I'm about to do now. Since I didn't know about the respawn, My original goal and the final
was basically clear all then drop then set up for horde.

I wish that they could use the same mechanic used for clears, as a check when you want to drop an LCB.

If you try to use and an incomplete and still active volume is within the perimeter you would get an audio queue, and
a red border, like when you try to place a block too close. It probably wouldn't make a difference to some,
but it would be a non intrusive tool for people that take over pois. It could either prevent you from dropping it
if it intersects with an active sleeper volume, or an additional option It would let you drop it, but the border would
show red if a sleeper volume were active within the border.

Indirectly it could be used on large pois, to know if you finished it. The only problem is like anything else someone
would find a way to abuse it.
 
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