PC How is your experience with the new armor pieces / sets

Instead of full set losing the zeds instantly, have it give a random chance for any shots/(agi-tree-damage-types?) being treated as stealth hits (whether the chance is 20% or 80%, dunno). I'd take it. :)


Since we're spit-balling, perhaps another would be that shots in the back of a zombie do more damage if the attack is from one of the weapons that gets an extra bonus from stealth. I don't recall the entire list, but knives, bows, crossbows, etc.

 
shots in the back of a zombie do more damage
I don't hate the idea; basic backstab damage. On one hand it'd be neat with zeds hiding their heads in POIs, but then, it would partially negate all the meticulous head-hiding that the level designers enjoy doing... 😛 

For horde nights, well, it'd encourage some weird base designs - depending a little on how the mechanic would actually work. But you'd try to get zombies breaking things "somewhere else" to be shot in the back. Not exactly hard to achieve, but everyone else wants em face-first at the kill zone. For a co-op you'll be the odd one out, standing in a sniper perch somewhere; for single player you'll be designing a convoluted path, or a dropper for DestroyArea -mode and a suitable execution wall to gather the aggravatees.

 
Do dyes work on the new armors?  I've tried a few and they only seem to effect the icon but not the actual armor.  I'd say overall though I like the look of the new armors, but I miss the mix n match of the old system with clothes.  Personally I would have added a class mod slot and have these effects be a special type of class mod that only fits in that one slot.  That way you can mix and match a bit more.  I never like armor systems that have bonuses directly tied to the look of them, makes most players all look the same because everyone ends up picking the best bonuses.

Not a fan of swapping armors out for different tasks either.  (mining outfit, barter outfit, etc) It just feels super gamey.
Not yet.  They said they plan to make them work, but they don't currently.

I don't bother with swapping armor for stuff because it is gamey and I don't like that.  So I just don't do it.  I'll do something like pull a 44 to get a discount, but I'm not changing my armor just because I'm harvesting crops or mining or scrapping.

 
I don't hate the idea; basic backstab damage. On one hand it'd be neat with zeds hiding their heads in POIs, but then, it would partially negate all the meticulous head-hiding that the level designers enjoy doing... 😛 

For horde nights, well, it'd encourage some weird base designs


I was just thinking of horde night. Sorry I wasn't clear.

Yes, you might see some changes to horde base possibilities. You kind of see it now with stairs up to the player level prior to a U-turn leading the Zeds straight back at you. You might see the archers in a place lined up with the stairs.

 
I was just thinking of <X>
Yeh, no worries, simple ideas are like that. That's probably the default for everyone; at least for me thinking of side-effects and implications still takes conscious effort. But other than sleeper design, that idea doesn't seem to hurt much in the general gameplay... in a simple form, maybe split "Hidden Strike" damage into two parts, stealth damage and backstab damage, giving a mild damage buff to sleeper backstabs while leaving sleeper headshots as they are, or even a little weaker. Depends of course if "backstab" is 1) any hit from direction "behind", 2) an actual "fleshy back hitbox" separate from the head hitbox or 3) something else...

 
I love the details of the outfits, finally, the game feels brand new when it comes to fresh 2024-worthy content. But, I believe other aspects might be getting slightly rotten to the core. Indeed, we went down to 4 apparel pieces. Even in dungeon-style games... characters might equip more items, not only 4 pieces of armor, like amulets etc. 

Head Gear

Facial Cover/Glasses

Chest Armor

Gloves

Leg Armor

Footwear

Backpack

Gear Belt

All customizable and modable.

Also, Player might have a watch equipped, a tablet, a compass to check directions and time, also track the missions thanks to them. Having too much information on the main screen all the time breaks the survival impression. Some animation might be run while checking time, directions, or progression with a trader. Then information might pop up also on HUD. Hit a tab and here you go just like that. Animation might be also present while opening and closing a backpack.

More can be done TFP, much more.

 
Honestly, 

I was worried about some of the bonuses being OP.  But in the end, with the other balance changes they fell right.

I'm having a harder time getting  to endgame content, cause I am getting overpowered.  And I play 1 life only.  I also play a very aggressive game, not worrying about Stamina.

 
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