SurvivalUK
New member
fwiw A17 is a huge step backwards for me
Pros
Mixed
Cons
There a lot more but that's off the top of my head.
TFPs need to adopt the ten man rule regarding decision making because the ***** that is getting signed off on is awful.
TLDR:
A17e is a C- at best and it's only that rating because you still have some goodwill in the pot but it's running out.
Pros
- It got released
- MP is greatly improved with the team benefits
Mixed
- Dungeon POIs
-*some* great designs
-overdone
-overpopulated
-getting boring real fast "oh look i fell through yet another weak floor, silly me"
-wardrobe Z's are a thing, really?
- Towns and roads generally feel more organic
Cons
- Graphics
-oh the graphics what a complete hot mess they are. They aren't bad per-se, just completely inconsistent. Textures that flit between uber shiny and uber cartoony (not quite Borderlands but what will A18 look like)
-No long term player pours 1000's of hours into 7DTD for the graphics, i get the devs want new revenue and the best way to market the game is to give it a graphics overall to make it shiny so less new player complain about the dated looks but once you get past the shiny exterior it's gameplay that counts (Minecraft anyone?).
-Performance sucks donkey ****'s, so badly coded. We're not talking optimisations here, we're talking straight up bugged as hell experience that no dev worth their salt should have let out of the door. Fix it and if you aren't capable employ someone who can because it'll be money well spent.
- Zombies
-Hey lets all have a conga, immersion breaking beyond belief
-Every Z is super intelligent and needs ninja level maze designs to outfox. I call BS, they are brain dead shambling piles of rotten flesh, not super elite intelligent beasts.
-On the above point really they aren't even Z's within the game world. Just reskin them to be NPCs of an opposing faction, give them some guns and call them bandits.
-In fact ignore the above, simply skin them as Marvel characters. They've been given super power of super human strength, the ability to leap tall buildings in a single bound and acid spitting vomit. Heck when do they get frickin' laser beams from their eyes?
-How elastic Z's rebounding from the floor like clockwork got through to relase is beyond me
-Still the same lack of variety of skins, yeah that's the 1000th time i've killed a Boe, yeah me
-Far to OP to building materials, the ability to collectively tear down a concrete bunker is ridiculous
-Usual bullet sponges in the name of making them more challenging
- Loot
-No more Z loot bar a 2% chance of a loot bag drop (XML percentage chance)
-No more searching and searching for the elusive find. I personally enjoyed looting the hotel or skyscraper because i need X item.
-You have the potential to find end game guns and tools on day one and never have to progress them, just repair them
- Progression
-it's practically gone, everything is identikit now
-better quality items don't exist only the duration before they break
-How new players will cope early game getting shredded by OP Z's i don't know. Difficulty seems to go from 0 to 100 in no time at all.
- Perks and level gating
-horrible, horrible and horrible
-Mod schematics that you consume rather than learn and can repeat, stupid idea that made it in
-Recipes gone, oh i need to know how to cook a stew or make a decent bandage no worries. You just have to kill 36 Z's to accrue enough points to unlock those items, that's logical. So rather than read a book to learn skills i kill Z's to learn to cook, awesome. Rather than toil away with a pick axe to level up my mining skill i just need to spend a point. No satisfaction whatsoever in the system, no reward for effort of input / output.
-Schematics gone, i actually enjoyed having a random play through where i got to day 29 and still hadn't found a mini bike. It meant i had to adapt my play choices to survive and search for loot. Equally you could get an early drop of the mini bike or crossbow book and that developed into a completely different path of a game. All that is gone, farm Z's unlock, farm Z's unlock, repeat ad nauseam.
- Map terrain in RWG is bland in biomes terms
- Underground living is gone, Z's have gained some mole like tunnelling abilities
-Again another forced change. The vocal posters on here and within the dev team complaining tunnel rats aren't being challenged and we need to spoil their fun got listened to. Thanks for that, what harm did it ever do to anyone who chose to live above ground!
- Mouse look and keyboard steering gone from transport, again who signed off on this and thought it was a good idea?
There a lot more but that's off the top of my head.
TFPs need to adopt the ten man rule regarding decision making because the ***** that is getting signed off on is awful.
TLDR:
A17e is a C- at best and it's only that rating because you still have some goodwill in the pot but it's running out.