PC How do you like A17 experimental?

How do you like A17 experimental?

  • It is garbage. I hate everything about it.

    Votes: 0 0.0%
  • In general I hate it. The things I do like are overshadowed by the bad.

    Votes: 0 0.0%
  • In general I dislike it. It has good aspects but overall it is worse.

    Votes: 0 0.0%
  • In general I'm ambivalent. I have mixed feelings or am still unsure.

    Votes: 0 0.0%
  • In general I like it. It has bad aspects but overall it is improved.

    Votes: 0 0.0%
  • In general I love it. The things I don't like are overshadowed by the good.

    Votes: 0 0.0%
  • It is perfection. I love everything about it.

    Votes: 0 0.0%

  • Total voters
    0
I'm happy with alpha 17. Personally I want the level gates gone. I've said this before on another thread, if I want to spend all the perk points I get from my first 20 levels in strength and strength related perks then I should be able to. I'm obviously loosing out on other perks and attributes like the ones from perception and intelligence.

Also I wouldn't mind seeing something done with cooking and drugs. Maybe 15 minutes on the buffs for chem station made drugs and stat buffs for higher tier foods. Also something nice for low level. Seems all this comes to for food is cook bacon and eggs or meat and potatoes if eggs become an issue.

 
Multiple ways yes. But I really don't like that it is so easy to find more than a handful of traders and just making a round every 3 days could get you everything without exception in A16. It is just too easy compared to other ways.
I see that for SP miners/builders there must be a way to get much of the items as well, but there should be exceptions (highest tier weapon/armor mods or legendary weapons, but they should be able to buy legendary pick axes or tool mods, for example).
Ah gotcha, and I agree mostly. I still think those things should be buy-able, but the price should reflect their rarity.

 
In general, I like it.

Some things I am not quite sure whether I like and/or not sure are balanced properly yet:

- frequency of radiated/feral sleepers in towns

- the progression time/effort between stone tools and iron tools

- level gates

- only way to level up is to put points into attributes/skills. I'd love a combo of A16 and A17 where certain actions level up your attributes (e.g. melee/mining increases strength, ranged attacks/looting increases perception, eating high quality foods/using med kits increases fortitude, crafting high quality items increases intelligence, etc.) but have skills/perks leveled up with putting points into them.

 
So in theory if you gave this survey to a bunch of players who were in week 2, you'd get a glowing result for the game. However if you gave it only to players in week 4 or later, the results would be considerably worse. Who is the more informed of the 2 groups?
All of the points you've mentioned have been repeatedly stated on these forums and most I agree with. But your whole idea of who gets to vote on this poll or should be able to give an opinion is ridiculous.

The poll isn't specifically stating 'what do u think after reaching late game?' It's asking ppl 'Which of the following best describes your feeling about A17e?'

Huge difference. To me that's asking everything that's new in A17e, u don't need to have looted every single item in the game to know if you like the new poi's. U don't need to max out all the perks to know if u like the new sticky arrows and retrieving them. Do ppl need to have played with each every item in the game to have an opinion about weapon mods?

U keep thinking u need to reach lvl 100 or have looted everything to know how ppl's feelings of what late game will be, u don't.

Anyone who has put any time into previous alphas know just by looking at the perk trees u will eventually become OP in A17e, Stun immunity, No broken legs, health regen, pain reduction, etc. In A16 day7 was the peak for my fun meter, it dropped off from there. At that point I could headlock a cop with a hunting knife, take down a dog 2 hits to the head, spiders had low health, and all other walking zombies could be turned into crawlers with spikes. Why do I need to loot for 600 quality weapons?

I started a thread awhile back asking how many days ppl usually played in SP and it was usually day 21-28 stating it wasn't a challenge anymore. We already know there's no end game content yet, its been like this for many alphas. We've been over powered for a very long time.

But to come on the forums and state ppl shouldn't be able to vote if they haven't reached lvl 100? I'm not accusing u of being big headed I know you're big headed. Let me put it this way, u have no right to give an opinion about end game because there's is no end game yet, it's not even finished, bandits haven't even been added yet. Does that sit well with u?

Or let me put it another way, u played to level 100 and looted everything in the game that's a lot of time invested no? They must be doing something right.

Oh and it could be much worse, much much worse, how lucky we are that Bethesda isn't making this game, cuz we'd be paying to unlock those perks right about now. And all those vehicles would probably be individual dlc.

 
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1) Broken RWG. I'm waiting for them to fix that before I pass final judgement.

2) Severe death penalty as you can tell by all the whining on the forums. What genius thought an hour of being severely nerfed was a good idea? (I know, I know, now it's only 30 minutes of not being able to do much but sit and wait for it to wear off). Maybe we should rename 7D2D to "7 Days to Don't Starve" aka 7DDS. (veiled reference to how Don't Starve has the most severe death penalty in that it wipes everything). </sarcasm>

I think the devs are still figuring out how to balance things and I think we will see big changes to game balance in the near future.

 
Dude, I don't want to be THAT guy but...
Looking at the numbers, it;s more like:

Love: 30%

LIKE: 30%

MEH or Dislike: 40%

Conclusion: It's kind of torn at the moment.
Statistics, can say whatever you want lol.

Like or Love: 60%

Dislike: 25%

Undecided: 15%

See the difference? In your post the insinuation is that the ratio is mixed at 30-30-40 with the indifferent people supporting "Dislike".

In my post the ratio is trending positive at 60 - 25 in favor, with another 15% indifferent, whom do not support the loving it or hating it percentages either way.

Conclusion: 6 out of 10 people approve of A17. 2 1/2 out of 10 do not approve of A17. 1 1/2 out of 10 have no opinion "YET"

 
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My only concern regarding the game is the frame rate. Sure, I need to upgrade my PC but even those on high end rigs are suffering. Other things such as balancing and slight changes to the skills/crafting will either come about from updates or mods. I have no problem with 7DtD not ticking ever checkbox I want as, to be honest, no game ever does (or ever likely will). I find a lot of negative feedback from people are those expecting A17 to be A16.5 and getting really salty about it.

I also feel the poll options are far too weighted towards the negative, btw.

 
You'll be glad to know that in the next update there will be new options for zombie speed. Speeds can be selected for zombies during the day and night, for ferals, and for bloodmoon. Four speeds for now: Walk, Jog, Run, Sprint. All but Sprint are slower zombie speeds with sprint being the default run speed. They are planning a fifth speed which would exceed the player's speed for higher difficulty.
With these options you'll be able to have zombie walk all the time but ferals run but everyone runs on bloodmoon. Or Run during the day but walk at night. Or Everyone jogs to increase POI pressure. or whatever strikes your fancy.
7dtdoptions.jpg

Can we have something like this?

Edit - erm that showing a bit small

Link to bigger version https://ibb.co/5Bs8Q64

 
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1) Broken RWG. I'm waiting for them to fix that before I pass final judgement.
2) Severe death penalty as you can tell by all the whining on the forums. What genius thought an hour of being severely nerfed was a good idea? (I know, I know, now it's only 30 minutes of not being able to do much but sit and wait for it to wear off).
Strange, I just continued (a little more careful, sure, but that's it) when I had the debuff. And I'm definitely not the hardcore player playing on insane.

A temporary -1 or -2 on all attributes doesn't sound that horrible to me. Are you really sure sitting and waiting is your only option?

 
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I generally like the changes that i have seen.

I do miss the ability to craft gun parts through molds, used to love hunting for gun parts, and looting zombies.

 
I love the buff to difficulty. slower progression and improved visuals (especially particle FX). You can see so much has gone into the game and it really shows.

Unfortunately I'm definitely put off by the following to the point where I'm waiting to see what changes get made;

Progression Gate

The removal of progression by doing. I really enjoyed crafting to get better at it, shooting to get better at it etc... It really created a sense of achievement. The current system just feels hollow and soulless. I really hope the old perk system comes back to replace the new gate system.

POIS

The new POIs are great but why does every single one have to be a brutal dungeon? Maybe 1 in 3 would be fine lol

Hordes

Wandering hordes are feeling really mechanical in design. They feel 'gamey' and not naturally occurring. I can't really explain it but they just don't feel organic and instead more like a cheap tactic that the game is playing on you. Especially when its a pack of silent dogs.

Combat

Two much focus is currently put on the combat system. The only way to really level seems to be killing zombies and lets face it, the combat system in 7D2D is far from great. FO76 is also getting hammered for this point currently and it even has a much better combat system. 7D2D lacks good first person animation, disconnect between the target and the player where often you will fire a shotgun point blank at a zombie and it won't even get knocked back. It just doesn't feel very satisfying to fight. Even little things like a bit of gun sway when turning would bring it to life. All that said I understand that the game is only getting made by an indie team so maybe bringing back alternative ways to gain xp is the way to go. A16/A15 just needed better balancing so that you can't get to level 200 in a day augering sand lol.

Some things that could really help with combat;

- More organic first person animations that connect you with your character(gun sway, reloading, scoping etc)

- Range weapon melee (hit zombies with the butt of your gun knocking it back and others the zomibe falls into)

- Better SFX for weapons that feel more satisfying when using (the pistol sounds terrible)

- More dismemberment and crippling / softer enemies

- Zombie feedback (Everytime a zombie is hit by a bullet or melee weapon it should respond whether its falling

down or losing a limb)

Player Character Models

Player character models look so damn dated and awful. I'd really love to see these get overhauled so they match the quality of the zombies. The upgrades to the rest of the graphics make them stick out like a saw thumb.

Hit Boxes

Hit boxes still feel way off in some instances. I'm not saying they haven't been improved but why can a zombie hit me with its hands at the same distance I cannot hit it with a club in my hand? This is so frustrating and I've died so many times because of it.

Dismemberment

Why has dismemberment been removed? If anything dismemberment should be totally over the top. This is a zombie game after all and dismembering should have been ramped up from A16 not nerfed as it was one bit of feedback during combat that felt good.

Bullet Sponges

I'm all for bullet sponges if the monsters are responsive. This kind of ties in with some points above. There needs to be more to the combat in order to justify the spongeness. limbs should easily get knocked off crippling enemies. They should fall down easily when hit with weapons and it would be better to shave off some health and up the zombie count. Less zombies in houses and more on the streets.

Performance

Last but not least, performance. I'm running a i7 3820 / 970 GTX / 16GB ram and the game runs absolutely awful. I appreciate it is a sandbox voxel game but I really hope you guys find a way to improve the performance because my FPS is all over the place with the odd stutter. It really adds to combat feeling even more poop.

 
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Statistics, can say whatever you want lol.
Like or Love: 60%

Dislike: 25%

Undecided: 15%

See the difference? In your post the insinuation is that the ratio is mixed at 30-30-40 with the indifferent people supporting "Dislike".

In my post the ratio is trending positive at 60 - 25 in favor, with another 15% indifferent, whom do not support the loving it or hating it percentages either way.

Conclusion: 6 out of 10 people approve of A17. 2 1/2 out of 10 do not approve of A17. 1 1/2 out of 10 have no opinion "YET"
I voted for ''i like it'' But, for me, it's very far from ''i love it''. So don't you guys count that as ''stable'' positive. The game has improved, experimental is promising, they are heading the way i like.

It's poll about a17 EXPERIMENTAL, not A17 in general.... It's ok. I like where this alpha is heading. Nothing more.

 
I also feel the poll options are far too weighted towards the negative, btw.
Excuse me, but they are perfectly symmetrical. Even the wording is parallel. How exactly are you seeing it as being weighted towards the negative? I'm actually curious as a study of human perception.

 
Also, I wonder how many people actually use the 30 minute magazines, or whatever they're called. I either use them immediately to get them out of my inventory, scrap them for paper, or take to the trader if it's not too much of a hassle lol
I usually keep them and bring them to sell on my next trader run. I'll use them if I need to free up backpack space though. The only one I've specifically used for it's intended purpose so far is the one that gives you the bartering buff at the trader.

 
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Strange, I just continued (a little more careful, sure, but that's it) when I had the debuff. And I'm definitely not the hardcore player playing on insane.
A temporary -1 or -2 on all attributes doesn't sound that horrible to me. Are you really sure sitting and waiting is your only option?
Agree, its not horrible. Its plain boring. They had a decent punishment before that meant you actually lost something and had to regain a stat, it made you learn to play better. Instead of expanding upon and adding some depth to the system, they ripped it out and made it all about perks. I don't give a ♥♥♥♥ about dying now, its meaningless, I either wait an hour or just play super careful. The biggest annoyance with the debuff is if it drops an attribute below what a perk requires you can't but it.

 
All the more reason perks > rng
Yes! I greatly prefer perks over RNG. My group found it too grindy and obnoxious when we'd have to hunt for minibike books and an auger. It was the least enjoyable part of the game for us.

Man, I feel the exact opposite. (and that is OK) I LOVED searching for those items. I found SOOOOO many things in random gen worlds specifically because I was out looking for the minibike book or auger parts/schematics. I found the search to be a core element of the game. To each their own though.
EDIT: bold didn't work
My group each had our own unique niche. I was the architect, we had a farmer, a crafter, a looter, an explorer, a hunter, and a couple people who liked combat. I don't think any of us really liked being at the mercy of RNG to have access to game features.

Our last game reached ~day 130. We only stopped when we heard A17e was imminent, over the summer. A bit prematurely. Even though a few of us were high level and had a lot of "stuff," we brought in some noobs and started branching off into our own areas. It was fun, for us, to create a central hub and then see what each of us could come up with on our own. We played very...Minecrafty? Which is what I love about 7D2D; it's an adult Minecraft.

Also, I wonder how many people actually use the 30 minute magazines, or whatever they're called. I either use them immediately to get them out of my inventory, scrap them for paper, or take to the trader if it's not too much of a hassle lol
I don't use them at all. In any of the games I play, I'm just generally not a fan of temporary buffs. I find it clutters my inventory with things that are of limited use.

 
I was torn between "like it" and "love it", so I decided to be generous and go for the love option.
My main complaint at the moment - and this is something that I think they're already addressing - is that zombies give you far too much XP so clearing a couple of POIs can push your level (and therefore gamestage) up too quickly.

There are other things I don't like of course, such as the bigger emphasis on traders and quests, but that's down to personal preference (and shh... don't tell Roland, but I'm already getting used to them).
This is a doulbe-edged sword. On one hand you have those complaining killing zombies levels them too quickly which makes the game stage excessive. On the other hand you have people complaining it takes way too long to get to lvl 20 which is the gate for the forge. Lowering zombie XP is going to make the grind to 20 all the more difficult.

Interesting dilemma.

 
I had everything I cared about. If you do too then my point was we could get everything we cared about really early in alpha 16.
My point is slightly different then....that in A17 you WILL get everything there is to possibly get in the entire game, at top tier quality, and in every single play-through to boot. If "everything you care about" is a subset of this, well you're going to get it waaaay earlier than my day 30 example.

 
But yes, if you killed every single zombie you saw you rushed to lvl 100.
Wouldn't rushing to 100 mean ONLY hunting and killing zombies and sitting on POI roofs during horde night? I mean I hit level 100 on day 30, true; yet I also have a magnificent Steel fortress, 4 stories high, equipped with 7 Blade Traps per side, 3 gun turrets per side, completely wired electric fences on all sides, and motion sensors controlling the entire thing automatically. All mod cons. [And for the record, I believe there is a BUG in the structural integrity algorithm in A17 because the main structure of my base actually collapsed on the first build attempt in a way I cannot explain, and I lost a ton of concrete and Iron Bars - so I have actually built this thing TWICE in 30 days (minus the electrics).]

In summary, it's not like I have been skimping on the building and gathering just to kill zombies. I have been playing the way I played every alpha before this (other than killing every zombie I saw).

And by "killing every zombie I saw", I mean the following little changes to my approach....

1) If I was driving anywhere at all and I saw a zombie, I'd stop and Sniper it

2) If I was out mining and there was a distant zombie that was in no way menacing me, I'd Sniper it

3) If Screamers came, I'd let them live longer than usual and just sniper down their hordes, and yes I often deliberately let them live to mass kill several mini-hordes. But this was mostly at night when I had nothing else to do, and it was totally safe to do this.

Only (3) represents a truly different play style to previous alphas.

 
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This is a doulbe-edged sword. On one hand you have those complaining killing zombies levels them too quickly which makes the game stage excessive. On the other hand you have people complaining it takes way too long to get to lvl 20 which is the gate for the forge. Lowering zombie XP is going to make the grind to 20 all the more difficult.
Interesting dilemma.
You can nerf the exp and lower some level gates accordingly

 
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