PC How do you like A17 experimental?

How do you like A17 experimental?

  • It is garbage. I hate everything about it.

    Votes: 0 0.0%
  • In general I hate it. The things I do like are overshadowed by the bad.

    Votes: 0 0.0%
  • In general I dislike it. It has good aspects but overall it is worse.

    Votes: 0 0.0%
  • In general I'm ambivalent. I have mixed feelings or am still unsure.

    Votes: 0 0.0%
  • In general I like it. It has bad aspects but overall it is improved.

    Votes: 0 0.0%
  • In general I love it. The things I don't like are overshadowed by the good.

    Votes: 0 0.0%
  • It is perfection. I love everything about it.

    Votes: 0 0.0%

  • Total voters
    0
Not because I have played more but specifically because I have hit a point in the game where it becomes really bad and you can;t really appreciate how bad it is without reaching that particular point. If that means I played more? Then yeah sure, my opinion matters more because I played more. Shrug.


Sure they can, but someone who has never seen the last 30 mins of Star Wars is not as qualified to tell me if it's a good movie or not as someone who has seen the whole thing.

It is not day 30 that is significant, it is level 100. For me this happened to be on day 30, and I didn't particularly rush to get there. Did I go out my way to kill every zombie I could? Of course I did....the moment it became apparent that progression depended only on EXP, and zombie killing was the most efficient way to get EXP. Of course I did. I enjoy progression. However did I exclusively hunt zombies? Nope. I did the same amount of gathering, looting, building and killing that I always did in all previous alphas. I think most people will be around level 100 on day 30. At least most people playing co-op as I do (but that's another thread entirely).

I never said your views were lesser, just that the results of the survey will not be particularly useful because of the level 100 factor skewing the result, and if only we could tie the survey results to what level players were when they answered it, we'd have a more more relevant and interesting result set.
I agree with your zombie killing exp point. But yes, if you killed every single zombie you saw you rushed to lvl 100. I dont think that was an intended part of the game and an unnatural way to play, because of the meta game. I didnt kill every zombie I saw. I think the rework to lower zombie xp and raise mining and building xp is a good one and much needed.

I'm only lvl 50 or so on day 22. Let's say I hit 100 on day 40 or 50. That's a good endgame. Day 50 would be 75 hours of gameplay. Thats an solid amount of gameplay. But I wont be bored at lvl 100. I can have a good time building new bases and defending.

Seems we just want different things. And that's why your, I am farther in game so my opinion matters more, viewpoint breaks down.

I think I will love alpha 17 and you will love ravenhearst. Lol. We all win 😁

 
It is not day 30 that is significant, it is level 100. For me this happened to be on day 30, and I didn't particularly rush to get there. Did I go out my way to kill every zombie I could? Of course I did....the moment it became apparent that progression depended only on EXP, and zombie killing was the most efficient way to get EXP. Of course I did.
I think I found the problem...

 
I think I found the problem...
That's not the problem imo, it's how the game mechanics are setup now. Want "x"? Kill zombies. Want different "x"? Kill zombies. Want to be better at "x"? Kill zombies. So if someone wants to progress in the game, it only makes sense to... kill zombies. It may not have been the intended path the devs wanted, but it is the path they created. Only time will tell if balancing fixes that.

EDIT: fixed a typo

 
I like the fact that the forum looks like 90% of the users hate the game.
However, the polls mentions;

Haters; 25,38%

Neutral; 15,11%

Lovers; 58,84%

Still not the results TFP where hoping for ofcrouse.

But I think you should ask this question again 2 weeks after stable release. :strawberry:
Dude, I don't want to be THAT guy but...

Looking at the numbers, it;s more like:

Love: 30%

LIKE: 30%

MEH or Dislike: 40%

Conclusion: It's kind of torn at the moment.

 
I have 1000+ hours.Always play single player.

Always Random Gen.

Usually default settings (maybe Air Drops ON)

I dislike more than what I like from A17 but many are balancing problems that I believe will be fixed before stable. Since there are 109234768712347858 post about them, I won't get into the specifics.

My biggest gripe is AI. I DESPISE "zombies" being "smart" enough to skip/evade traps. For me this is the deal breaker of A17.

The AI definitely needed a huge overhaul, which it got. (No more zombies running around in circles is great!)

Having zombies huddle before attacking to discuss a strategy for them to win, really disappoints me.

Spawning roaming horde your direction from time to time to "keep you on your toes"... whatever.

There is a TON of work remaining to balance the AI but for now I would say this is my biggest "why I don't like this Alpha" reason.
I don't even use spike traps anymore as the damage they deal is so low they are just a waste of resources, before 1 wood spike trap would be enough to kill a zombie maybe 2 before it wears out, now? it almost wears out after 1, and it barely did any damage to the zombie. Barbed wire fences/barbed wire is the way to go now.

My biggest issue with the AI is how zombies randomly seem to get a switch flipped which turns them into gpsing horde night zombies. Heres an experence I had, So a wandering horde came, it stopped about 100 blocks away from the poi I was in, I was on the second floor, crouched, pitch black, stealth meter was at 1, so I watched them shambling away from where they were for a few minutes, then all of a sudden one of them just starts running right for the house I am in, comes right up the stairs, and is beating on me. I never moved, I never made a sound (even if I did from 100+ blocks away they'd not hear it). It literally gpsed right up to me, from 100+ blocks away and thru a poi which I was hiding on the 2nd floor whicl crouched and not moving.

This is not the first time i've seen this happen either, I was exploring one of the bigger poi's and had a train of 5 zombies following me no matter where I went. For a test I even dashed to the complete opposite side and went up a few floors a distance of over 200 blocks, a few mins later that same 5 pack of zombies found me again, like they were gpsing to me. Yes I could have killed them easly but I wanted to see just how long/far they would chase me, and yeah.. they'd go anywhere in that poi I was in, they'd probally even chase me outside if I went outside. Was during the day so they were walking as well.

 
Man. People got a really short memory. Who didnt have everything on day 30 in alpha 16? Minibike, check, steel tools, check, Auger, check. Hell, I usually had all this by day 21. Now on day 22 in alpha 17 in way behind the curve. Also +5 deaths, in alpha 16 I would have much less and maybe even zero.
This! Except for the auger--my group and I were often looking for that well after day 70. And it was frustrating. I hated not knowing if we'd ever find the minibike book or an auger. Getting rid of that bit of RNG is very welcome.

 
This! Except for the auger--my group and I were often looking for that well after day 70. And it was frustrating. I hated not knowing if we'd ever find the minibike book or an auger. Getting rid of that bit of RNG is very welcome.
Man, I feel the exact opposite. (and that is OK) I LOVED searching for those items. I found SOOOOO many things in random gen worlds specifically because I was out looking for the minibike book or auger parts/schematics. I found the search to be a core element of the game. To each their own though.

EDIT: bold didn't work

 
This! Except for the auger--my group and I were often looking for that well after day 70. And it was frustrating. I hated not knowing if we'd ever find the minibike book or an auger. Getting rid of that bit of RNG is very welcome.
All the more reason perks > rng

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Man, I feel the exact opposite. (and that is OK) I LOVED searching for those items. I found SOOOOO many things in random gen worlds specifically because I was out looking for the minibike book or auger parts/schematics. I found the search to be a core element of the game. To each their own though.
EDIT: bold didn't work
Do people really only explore because there forced to? That's strange to me. I explore all the time just for the fun of it. Hmmm. What changes could they make, excluding books, to get people to explore? The quests do that right? Maybe exploration experience?

 
My biggest issue with the AI is how zombies randomly seem to get a switch flipped which turns them into gpsing horde night zombies. Heres an experence I had, So a wandering horde came, it stopped about 100 blocks away from the poi I was in, I was on the second floor, crouched, pitch black, stealth meter was at 1, so I watched them shambling away from where they were for a few minutes, then all of a sudden one of them just starts running right for the house I am in, comes right up the stairs, and is beating on me. I never moved, I never made a sound (even if I did from 100+ blocks away they'd not hear it). It literally gpsed right up to me, from 100+ blocks away and thru a poi which I was hiding on the 2nd floor whicl crouched and not moving.
I've noticed this as well, specifically with the wandering hordes. Sometimes I will be well out of sensing range and they'll be wandering in some other direction when suddenly they stop, mill around for a moment and then come straight towards me. I ran a definitely not scientific or conclusive experiment with one of the wandering hordes where I stayed well ahead of them, but was still able to mostly see them while changing directions. They followed me for much longer than expected before just stopping altogether.

They also seem to stop outside of my base a lot and will sometimes hone in it for not reason I can find.

As much as I like the idea of leading them away with rocks, I've also noticed this has mixed results as sometimes they will just turn around and go back to where they were before.

 
All the more reason perks > rng
I just don't understand why we can't have both. IF you get the book, its an amazing find to which you would still need the workbench and the materials required.

Your RNG sucks, put a point into it so you can craft it a the gate level they designed for it.

Results:

You won't get stuck without X because you didn't find it's "book" as X will be unlocked after you get the required level.

You are gonna ♥♥♥♥ your pants and get all exited again if you "learn" through a book how to make your bike.

Everybody is happy!

 
Do people really only explore because there forced to? That's strange to me. I explore all the time just for the fun of it. Hmmm. What changes could they make, excluding books, to get people to explore? The quests do that right? Maybe exploration experience?
I explore to explore all the time and love to find POIs, but the "new and shiny" wears off pretty quick. I explore for loot, I honestly thought that was the point lol. But that is going to the wayside with perks as well. You really don't have to find anything anymore because you can just kill "X" amount of zombies and make it now. Only thing worth really searching for are beakers to make a chem station. The quests are really meh to me, and that's not a bad thing, just my opinion. I think they were a great addition, just not something I really care for.

 
You didn't, and I didn't.


All weapons at level 600? Nope

All armour at 600? Nope

Every perk that matters maxed? Nope

Able to craft every single item the game? Nope

Totally maxed in terms of player firepower, as in cannot get any more powerful no matter what? Nope

And I've had at least 2 runs in previous alphas where I never, ever found the mini-bike. And at least one where I never found the Shotgun book. You know why I remember these? Because those play-throughs were MEMORABLE specifically because those BPs never showed.

Yeah sure, the early to mid game in A17 is great. Which is exactly what I said.

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Exactly why I said this build was for casual players who want everything handed to them on a plate with no effort required.
I had everything I cared about. If you do too then my point was we could get everything we cared about really early in alpha 16.

 
Man, I feel the exact opposite. (and that is OK) I LOVED searching for those items. I found SOOOOO many things in random gen worlds specifically because I was out looking for the minibike book or auger parts/schematics. I found the search to be a core element of the game. To each their own though.
EDIT: bold didn't work
I don't need an incentive to explore, but I loved not knowing whether I would have certain items. I use this example a lot: If a real apocalypse happened, I don't know anything that would be guaranteed. (Of course, maybe I just like randomness. After the first few go-rounds, I always play Civ V with as much randomness as possible. There are plenty of times when I'm like, "Got to adjust my strategy because there is no iron." Tough times, but good. Alternatively, it might be that I hope I don't get a naval nation on a Pangaea map. If I do...well, gonna have to make the most of it.)

 
You didn't, and I didn't.


All weapons at level 600? Nope

All armour at 600? Nope

Every perk that matters maxed? Nope

Able to craft every single item the game? Nope

Totally maxed in terms of player firepower, as in cannot get any more powerful no matter what? Nope
I know at least 4 people personally (i.e. not over the internet) that lost interest in playing on looong before having everything maxed out. And not a single one like you (personally). In fact the only player I know that is that completionist even on this forum is you at the moment. I'm sure when we ask around, we'll find a few more that played A16 longer only to have everything at max. But really, you are not the rule, you are the exception.

And I've had at least 2 runs in previous alphas where I never, ever found the mini-bike. And at least one where I never found the Shotgun book. You know why I remember these? Because those play-throughs were MEMORABLE specifically because those BPs never showed.
THIS is a good point. I'm all with you for needing some stuff firmly locked behind RNG. And definitely not buyable by just looking 10 times into any trader!!! And here is another "!" for further emphasis :cocksure:

 
THIS is a good point. I'm all with you for needing some stuff firmly locked behind RNG. And definitely not buyable by just looking 10 times into any trader!!! And here is another "!" for further emphasis :cocksure:
Personally, I like having multiple ways to get things as it allows players to work towards a goal in ways they like the best. Some people get a rush after finding rare RNG loot, for others it's just annoying to open bookshelf after bookshelf and find only a few scraps of paper or the 15th leather glove schematic. The harder part is balancing those paths against each other so you don't have that is so much easier than the others or one that is so much harder that it becomes undesirable.

 
I just don't understand why we can't have both. IF you get the book, its an amazing find to which you would still need the workbench and the materials required.
Your RNG sucks, put a point into it so you can craft it a the gate level they designed for it.

Results:

You won't get stuck without X because you didn't find it's "book" as X will be unlocked after you get the required level.

You are gonna ♥♥♥♥ your pants and get all exited again if you "learn" through a book how to make your bike.

Everybody is happy!
Yes, exactly. We already have one-time-use recipes for building mods, we just have to hope TFP does the same to minibike and other important stuff

 
Yes, exactly. We already have one-time-use recipes for building mods, we just have to hope TFP does the same to minibike and other important stuff
Also, I wonder how many people actually use the 30 minute magazines, or whatever they're called. I either use them immediately to get them out of my inventory, scrap them for paper, or take to the trader if it's not too much of a hassle lol

 
Personally, I like having multiple ways to get things as it allows players to work towards a goal in ways they like the best. Some people get a rush after finding rare RNG loot, for others it's just annoying to open bookshelf after bookshelf and find only a few scraps of paper or the 15th leather glove schematic. The harder part is balancing those paths against each other so you don't have that is so much easier than the others or one that is so much harder that it becomes undesirable.
It would be really cool if there was a way to limit how many instances of those schematics in the world. Let them have a percent chance of spawning, but then once their pool is depleted, they are removed from the loot table.

Thought I guess this all is moot now.

 
Personally, I like having multiple ways to get things as it allows players to work towards a goal in ways they like the best. Some people get a rush after finding rare RNG loot, for others it's just annoying to open bookshelf after bookshelf and find only a few scraps of paper or the 15th leather glove schematic. The harder part is balancing those paths against each other so you don't have that is so much easier than the others or one that is so much harder that it becomes undesirable.
Multiple ways yes. But I really don't like that it is so easy to find more than a handful of traders and just making a round every 3 days could get you everything without exception in A16. It is just too easy compared to other ways.

I see that for SP miners/builders there must be a way to get much of the items as well, but there should be exceptions (highest tier weapon/armor mods or legendary weapons, but they should be able to buy legendary pick axes or tool mods, for example).

 
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It would be really cool if there was a way to limit how many instances of those schematics in the world. Let them have a percent chance of spawning, but then once their pool is depleted, they are removed from the loot table.
Thought I guess this all is moot now.

I didn't mind it too much up until I had more paper than I needed for shotgun shells. Or after diligently looting Crack a Books and every shelf on the map, I ended up finding the mini bike book in a pile of trash on the side of the road. Although, the last one might have made me laugh too. Of course, my lack of frustration could also be because I never treasured the minibike. I like it and it was convenient, but after my wellness neared 200 and I had a couple of stacks of beer, travel was never an issue.

 
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