Ghostlight
New member
One problem is certainly having everything yes. At level 100 the player will have EVERYTHING he needs, all at top tier....Absolute rubbish. U do think highly of yourself don't u. You're telling me all those "non qualified" players hours even though it might be early stages aren't giving good feedback? Give your opinion sure, don't make it out like everybody else's doesn't matter.
What are these MAJOR late game problems, no end game? Able to get everything? Easy to be overpowered? U didn't realize this in A16?
- All vehicles
- All weapons and Armour at tier 6
- All relevant perks maxed
- Enough mods to fill all equipment many times over
- Food no longer needed....at all
- 300k dukes and nothing whatsoever to spend them on
At this point, the ONLY thing that matters is paper and glue for shotgun ammo. Nothing else. There is no point in exploring. There is no point in looting. There is no point visiting traders (except to buy glue and ammo). THERE IS NO POINT.
And why is this any worse than A16 you rightly ask? Three reasons....
1) This maxed out point happens around when the player hits level 100. This will be around day 30. DAY 30!!!! The same point in A16, if it ever came at all, would be past day 100. The game just got a lot shorter.
2) This maxed out point is guaranteed. Everyone will get there because everything is a perk. In A16, around this time, my guns would likely be about level 300 and the hunt for gun parts would begin in earnest. In A16 I may never even get all my guns maxed, nor have everything since everything was not automatically given to the player on reaching a certain level, you had to explore and loot for it.
3) I have looted a grand total of half an average-size town to achieve this!!!! And this was the town I spawned in beside on day 1. I have hardly opened up any of my map at all as there was absolutely no needt. And I am maxed out.
A17 is for casuals who just want everything handed to them on a plate and wish to put no effort in.
And btw that is just one problem that won't be apparent to a player until he gets there. There are several others. One major one is the overall challenge of the game. Despite it's challenging start, A17 becomes super EASY after a couple of hordes. I mean even on max difficulty, it becomes easier than any alpha before it that I ever played. 2-shotting irradiated zombie cops? Horde finished by 11.30 and base took almost zero damage? LMAO
Here's another little one which is rather amusing... the Near Death trauma debuff. Completely meaningless once you are a certainly level. lol. Controlled deliberate suicide is now a method to fast travel or remove annoying crap like Infection. Even if the zombies could actually hurt me, it would't matter. ;P
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