Ok Viktoriusiii,
So, I've watched the video now. I can more or less agree with most, but definitely not all, of what the presenter said. There's two issues I guess that strike me most about A17's release:
1) The
some people expect they can be as rude as hell about their complaints and, in complete defiance of basic human nature, expect that the message they're trying to convey won't be lost in the tone in which they conveyed it. If people have problems with certain game mechanics
and want to have a chance of them getting addressed, then they should
really want to put those concerns with a modicum of politeness and civility so that the
feedback is what gets the attention not the
method of it's delivery.
Not everyone with complaints is doing this, but some sure as hell are.
2) Three people have, so far, voted A17 as essentially perfect. The other 98.66% of respondents so far, believe there's (at least) some things with A17 they'd rather see improved/removed/added/changed. I'm one of the 97.78% that are more or less in the middle (I'm also excluding those that say they hate everything about A17). In fact, my
favourite Alpha is Alpha 10.
Why?
Because it was the best Alpha for builders in my opinion, and while I love fighitn' Zeek, looting and even farming, I also like to build. In A10 you could define custom materials with increased movement speed, so I introduced into the MP server I ran with my friends a "highway" material that increased the players run speed by 500%. Since it also worked for Zombies to, we built elevated highways (or subway tunnels) all over the place, stretching entire zones (2000m wide in A10), from city to city, town to town, and used them, in the absence of vehicles, to get around the map quickly.
A11 removed that ability.
Took it out of the power of XML's and I couldn't figure out a DLL edit that would restore it either, so with A11, I lost a big "positive". I did make posts about it, but never did throw away all my gruntles about it either.
So, while I wait for A17 to move into stable, the game I'm playing in 7dtd, is an A10 game.
Now, there's aspects to the game that, if my own personal preferences alone were the deciding factor, would be different. The highway system I mentioned would be one (though vehicles somewhat invalidate the need for such a material now), a reason to build a
big base (I can build a fully functional one in a 5x5x5 cube I reckon), dumb zombies whose primary threat is sheer numbers, smart bandits that while very rare, are way too smart for stock standard base defenses to work on, and a loot quality system that both extends far more deeply than it currently does, and also is tied very much to the difficulty to the environment in which it was obtained.
For example, in my A10 game, the spawning of Zombies in the cities is
quadrupled (though I do turn off insta-respawn, so it is actually possible, to (eventually) clear a block of a city of zombies, if only for a day) - it also means cities are a death trap until you've really built up, but it's also the
only place to get the top tier loot. Ores are isolated to a single biome type (so iron can be found
only in the Forest Biome for example, and no other ore can be found there) and the armor, weapons and tools extend into "tungsten" based items, with schematics that need to be found, and bonuses conferred for their use.
I have always,
always, been a supporter of greater player choice (so, I disagree with that presenter on that score), and while I don't want to see an in-game Options Menu that's ten thousand lines long, I would love to see as much of the games mechanics as possible moved into the XML's.
So, my advice (for what its worth anyway) to those with a complaint about some aspect of A17 is:
1) Keep it civil. Make the message
content the topic of discussion,
not it's
delivery.
2) Make sure what you're complaining about can't be modded via XML edits. If it can't, then make sure to highlight that, since those sorts of complaints could be a much bigger issue (looking at you 1 LCB per player). If it can be modded, then that doesn't mean not raising the complaint but understanding then that it's the
default mechanics that are the topic of discussion, not the player's choice.
3) Explain why you think what is wrong, is wrong. Some people have been doing this, and I personally believe that's much more valuable. Some others though, just shout and stomp up and down, and that's perfectly useless.
Anyway, for what it's worth, that's my opinion of the video you've linked. I agree with some of it, but not all of it. I like A17 in general, but there's aspects I'd change.
I'm one of the 97.78%.