Yes but when a significant portion of the playing base is effected its just not one person, add the bad reviews and you have an issue. You cant please all the people all the time but when you alienate so many long term supporters of the game theirs issues. You cant just change the game a complete 180 and have people not upset. Its actually bad for business many games that go down this path end up dying EQ2 is a classic example were so many people would say leave and were is your tin foil hat only for the game to end up were it is now. So instead of shooting the messenger they need to understand why a good % of people loved 16a and why A17 is unfun.
What percentage?
Do you know? Or are you just "supposing", "extrapolating", "interpreting" or even just "guessing" from the limited data Steam makes available to us.
Take a leaf from the Guppy forum whore, in a recent post, complain about what
you don't like, and stop claiming (rightly or not) that some percentage, big, small or otherwise, feels the same way.
For me, I don't like the following:
1. 1 LCB per player (looks like that might change).
2. Reduced biome diversity.
3. Nothing to do underground, no reason to ever go there.
4. Non-random, map-omniscient zombie AI.
5. Insufficient incentive to build.
6. Insufficient incentive to explore.
I could name some others, but they're my big hitters, but here's the rub:
I not only don't know,
but I also don't care, whether
anyone else feels the same way, nor do I pretend otherwise in my posts.
I hope the game sells
sooooo many copies that the Pimps feel they just have to keep pumping out DLC's post-Gold cause they're making so much money doing it, so every lost player is a little further away from that, but there will
always be some lost players.
To the extent that it is possible, I advocate for player choice, since that is the best way, imho, to reduce that loss, but anyone claiming that their line of thought somehow, without direct evidence, represents some number of other silent players, just isn't being accurate, or honest.