It worked wonders.Looks like a DX11 renderer issue.
As a workaround, try using GLCore renderer from the launcher. Also make sure you have the latest drivers for your 1060.
EDIT: Also, if your Ryzen has an integrated GPU, disable that. Then you might not have to switch to GLCore. (This also applies to anyone having this issue and has CPU integrated graphics, be it Intel or AMD)
EDIT 2: I also found this online, you go to NVIDIA control panel, make a profile for 7daystodie .exe file in the "Manage 3D settings" -> "Program settings" and put in the following:
Ambient Occlussion - OFF
Power Management Mode - Prefer Maximum Performance (apparently this is the key player here)
Threaded Optimization - ON
Triple Buffering - OFF
Vertical Sync - OFF
I have a gtx 1060 6gb graphics card, i5 8600k cpu at 3.6 ghz, and 7dtd is on an ssd and I changed the settings in the nvidia control panel as Wigbert said and I'm getting a solid 80-90 fps at medium-high settings on 1600x900 res. Although, going into POIs definitely drops that and once I actually built a decent base and got all my chests, workstations, and traps up it brought the fps down considerably to something more like 50-60.
There have been YouTubers with better setups than yours that have struggled with horde night(s) and/or lots of PoI ferals, so it's not a case of "well if you have a good rig it won't be an issue".I guess I don't get it. If you don't have a decent rig, you shouldn't expect decent performance. Kind of like logic 101.
While that might not have been the intention, that's a touch condescending.That's how these things work.
I would be surprised if the Linux version had the option of Dx rendering. I've not checked recently but previously that was proprietary tech that was Windows only.Intereting bit. The linux version gives better and smoother FPS than the Windows one for me.Same system, 1080 card. Same settings.
DX11 or GLCore, makes no diff. hrmm.
Good points. I have a pretty good/new setup and I use a dedicated server. I use 1600x900 when streaming and still get lag from horde nights and large POIs. It's just not 100% stable yet. It'll get there though.have struggled with horde night(s) and/or lots of PoI ferals, so it's not a case of "well if you have a good rig it won't be an issue".
Even when it gets to stable I expect it will remain a touch clunky. Certainly A16 did. Not that I am saying it won't improve.It's just not 100% stable yet. It'll get there though.
It really is. It was one of my concerns when shifting to A17. It certainly looks a lot nicer but that's of little comfort when you have to play it in a postage stamp* resolution. Now I will be upgrading soon so hopefully this will be far less of an issue, but my one concern is that of all the updates applied to A16 absolutely none were performance dedicated and, assuming that trend continues, the only way FPS will be increased is by related issues being resolved/amended.It's THE most disappointing part of A17 to me.