LuckyStar
Refugee
A discussion on making a Hybrid between the A16 system of Leveling through Doing and A17's Gated Leveling.
**Disclaimer**
1) This is not a rant thread. You want to complain about A17 then find one of many complaining threads and do so there.
We're looking for ideas and solutions.
2) Level Gating isn't going away. Accept it and move on.
[but it can be improved right?]
-------------------------------
So on that note let's see if we can come up with a viable solution using a Hybrid.
-------------------------------
I'll throw the first idea out there.
- Point system could involve both types of experience.
Maybe by mining you can earn "other" points that could eventually buy you a related Perk thus saving a precious point to spend somewhere else.
I've seen other games use this sort of thing.
Blue experience
Green experience
Red experience.
Each colour can only be spent on certain things, sort of thing.
It could be implemented easily with the current system and it's a good compromise.
Not only that, I think I'd prefer it. I think both systems have their merit.
**Disclaimer**
1) This is not a rant thread. You want to complain about A17 then find one of many complaining threads and do so there.
We're looking for ideas and solutions.
2) Level Gating isn't going away. Accept it and move on.
[but it can be improved right?]
-------------------------------
So on that note let's see if we can come up with a viable solution using a Hybrid.
-------------------------------
I'll throw the first idea out there.
- Point system could involve both types of experience.
Maybe by mining you can earn "other" points that could eventually buy you a related Perk thus saving a precious point to spend somewhere else.
I've seen other games use this sort of thing.
Blue experience
Green experience
Red experience.
Each colour can only be spent on certain things, sort of thing.
It could be implemented easily with the current system and it's a good compromise.
Not only that, I think I'd prefer it. I think both systems have their merit.