PC how do the 30 minute perk magazines work?

They could be used for this. The problem is you have to read a paragraph to know what attribute they might boost. Might as well have 5 pills you can stock up for that rainy day. I have a bunch of attribute boosting candy designed that didn't make it to A17.
Skull Crushers: Rock hard candy that gives you a rock hard punch. Increases melee damage 100% for 1 minute.

Atom Junkies: Increase explosive damage 100% for 1 minute.

Sugar Butts: Increases barter for 2 minutes.

Nerd tats - Increases INT 2 points for 2 minutes.

Pipe Bombs. Increases strength 2 points for 2 minutes

Eye Kandy: Increases perception 2 points for 2 minutes.

Covert Cats: Increases Agility 2 points for 2 minutes.

Fort Bites: Increases Fortitude 2 points for 2 minutes.

Hackers: Increases bladed weapon damage 20% for 2 minutes.

O Harry: Increases magnum damage 200% for 30 seconds.

O ♥♥♥♥z gumdrops: Fall damage immunity for 30 seconds.

These might change a bit, like maybe 1 point increase but it lasts 30 minutes (long enough to counter your death debuff) I wrote these up a while ago so they don't fit the current game play perfectly.
I REALLY like this idea. The death debuff is annoying as all get out. Having a way that you can mitigate would be awesome and a great value add to cooking if you want to make them craftable; having them be loot only wouldn't be bad either as long as they weren't too uncommon.

 
We kind of needed some filler content for books so it wasn't all just mod schematics so Gazz came up with these. I'm not really a fan and sell them to traders. So they might be on the chopping bloc or need improved to do something a little more obvious. I'd rather see rare collectable perks that do weird stuff so once you read it you have it forever and another one won't stack. Like the woodcutter perk, do an extra 5% damage to wood forever once you read it. If you read it already, it would be greyed out and you can't read it like the old books.
This makes more sense to me.

I f you've already read, you could always give them a crazy burn time so they are sought after for fires and forges.

 
I'd say drop the stat books entirely. Make the skills go beyond your level, with Miner69er and other passive ones being pretty common and having one that can give you crafting skill be rarer.

At the same time, the passive ones would need to be better. They should just give you rank 5 for the duration. I won't notice if my mining is one point higher as much as if I can, for 30 minutes, mine as maximum capacity.

 
They could be used for this. The problem is you have to read a paragraph to know what attribute they might boost. Might as well have 5 pills you can stock up for that rainy day. I have a bunch of attribute boosting candy designed that didn't make it to A17.
Skull Crushers: Rock hard candy that gives you a rock hard punch. Increases melee damage 100% for 1 minute.

Atom Junkies: Increase explosive damage 100% for 1 minute.

Sugar Butts: Increases barter for 2 minutes.

Nerd tats - Increases INT 2 points for 2 minutes.

Pipe Bombs. Increases strength 2 points for 2 minutes

Eye Kandy: Increases perception 2 points for 2 minutes.

Covert Cats: Increases Agility 2 points for 2 minutes.

Fort Bites: Increases Fortitude 2 points for 2 minutes.

Hackers: Increases bladed weapon damage 20% for 2 minutes.

O Harry: Increases magnum damage 200% for 30 seconds.

O ♥♥♥♥z gumdrops: Fall damage immunity for 30 seconds.

These might change a bit, like maybe 1 point increase but it lasts 30 minutes (long enough to counter your death debuff) I wrote these up a while ago so they don't fit the current game play perfectly.
i like the idea of these, and i also like gazz's magazines. the mags present a choice- sometimes i choose to hoard them for use, other times sell them, etc. they honestly just needed a little clearer description to make them less baffling to most.

 
I always just horded them, or sold them. Never used them.

Currently they are like weak "magic potions", with a limited effect-time. They are not really adding fun this way.

You could change their mechanic into something like "collect 10 issues for a permanent bonus".

This gives compulsory looters a reason to look out for them, and signal to others that this can be just sold away.

 
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