Xtrakicking
New member
Because there comes a moment when you've added so many customizable fields in your game, it's lost its original identity and no longer has any defining features besides the fact that it's customizable. There already are many options to turn down the difficulty of the game, including options to disable hordes, and even turning zombies off. How many more options should they add to their "survival horde crafting game"?how hard would it be to implement a toggle for digging?
Why wouldn't a game company want to appeal to a larger range of players.
What if someone doesn't like crafting, but likes every other aspect of the game. Should they add an option to turn off crafting as well?