PC How bad is it for bunker lovers these days? (Haven't played since like Alpha 16)

how hard would it be to implement a toggle for digging?
Why wouldn't a game company want to appeal to a larger range of players.
Because there comes a moment when you've added so many customizable fields in your game, it's lost its original identity and no longer has any defining features besides the fact that it's customizable. There already are many options to turn down the difficulty of the game, including options to disable hordes, and even turning zombies off. How many more options should they add to their "survival horde crafting game"?

What if someone doesn't like crafting, but likes every other aspect of the game. Should they add an option to turn off crafting as well?

 
how hard would it be to implement a toggle for digging?
Why wouldn't a game company want to appeal to a larger range of players.
At the moment, it is hard. Digging is not some added zombie behavior that can be deleted from the AI task list. It is integrated into the pathing system. The hp of blocks that may be broken in order to get to the player is part of the formula used to offer pathways from the zombie to the player. All blocks that may be broken--whether that be horizontal, or above, or below. It isn't really "digging" it is breaking blocks that are between the zombie and the player in general. That the blocks between the zombie and the detected player happen to be in a vertical configuration is what we interpret as digging.

faatal has stated that untangling digging from from the rest of the pathfinding system would be a major endeavor and not something he has time for right now. It may be something he never has time for if TFP decide that it isn't worth doing. What you can do for now is change zombie vs blocks to 25% which slows them down quite a bit. You can also dig to bedrock under a mountain so that your vertical distance exceeds their perception range.

 
Roland said:
At the moment, it is hard. Digging is not some added zombie behavior that can be deleted from the AI task list. It is integrated into the pathing system. The hp of blocks that may be broken in order to get to the player is part of the formula used to offer pathways from the zombie to the player. All blocks that may be broken--whether that be horizontal, or above, or below. It isn't really "digging" it is breaking blocks that are between the zombie and the player in general. That the blocks between the zombie and the detected player happen to be in a vertical configuration is what we interpret as digging.

faatal has stated that untangling digging from from the rest of the pathfinding system would be a major endeavor and not something he has time for right now. It may be something he never has time for if TFP decide that it isn't worth doing. What you can do for now is change zombie vs blocks to 25% which slows them down quite a bit. You can also dig to bedrock under a mountain so that your vertical distance exceeds their perception range.
then why in a16 did the zombies not hit anything below them?

 
Why would one disable zombies in a zombie survival themed game.
There are actually players out there that enjoy the survival and/or building aspect of the game and dont mind no zoms.  It's actually a more relaxed/theraputic playthrough but still fun.

 
They don't have infinite y-axis sensing. You can get deep enough to be beyond their sensing range but it has to be where the surface is at a high altitude so that the distance is far enough down to bedrock. Hence, I said dig to bedrock under a mountain.

I disagree that digging zombies ruins what differentiates this game from other games. It enhances that aspect. Why have destructible terrain that is completely impervious to the enemy mobs of the game that live in it? The only reason that it would ruin the experience is for PVP play where you don't want zombies giving away your location. But this game isn't primarily designed as a PvP game. In a co-op and single player game you can still build elaborate bunkers and then have to defend them.

If all you want is to build something elaborate and amazing underground and have it be untouched then turn off the zombies and have your building game.
Zombies being able to dig isn't bad in and of itself. It does kind of make sense. The problem is the way they do it. The zombies dig by smashing their knees into the dirt. That's got to be the goofiest way of "digging" that I've ever heard of. Then, absolutely every zombie digs. It's not just a single zombie type. On top of that, they all pile onto a single block. The devs decided to also put in a bonus that increases block damage when zombies attack the same block. In the end they dig through concrete faster than you can say "Oh @%$*#!, this was a mistake?"

They built the zombies to absolutely destroy bunkers. I love bunkers. I've found a way to still kind of have those, but they're not true bunkers. 

 
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