PC How are you dealing with the increased chance of spawning a screamer?

Hit f1 turn on debug mode by typing dm and hitting enter, then hit f8 a few times, normally its just a fps counter, but in debug mode it can show heat and I think also the chunk ID.
Thanks, that works.  It helps to see what your heat is and try to manage it.

 
I liked the novelty of it at first, but it got real old, real fast. Mining especially is just a hassle made of annoyance now. Break a few ore blocks, spawn two screamers, break a few more, screamers, etc., etc., etc. Irritation and annoyance.

 
Screamer spawns haven't bothered me. I hear them then I deal with them. Adds something for me to be on my toes about and deal with.

If I wanted to be left alone to do base stuff/mine/etc, I'd probably just find a mod or tweak the difficulty.

Everyone is going to have their personal preference and tolerance level.

I don't think it ruins the game, and I'm not prone to throwing out the baby with the bathwater.

 
I am more civilized with the screamers, I got a customer service station set up so they can lodge their complaints

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Even got 2 of them so they don't have to wait in line  😏

 
I built my base 45 blocks above the ground. Ladder to go up and hay stacks at the bottom and the midway point so I can get down quickly. At 45 blocks above them the screamers don't notice I'm there so they can't spawn anything and I can safely and easily snipe them.

 
I built my base 45 blocks above the ground. Ladder to go up and hay stacks at the bottom and the midway point so I can get down quickly. At 45 blocks above them the screamers don't notice I'm there so they can't spawn anything and I can safely and easily snipe them.
You gone done did it, next patch the zombies will levitate.

 
You gone done did it, next patch the zombies will levitate.
oops. sorry! To be fair this was sort of revealed during the great stealth debate. Someone (Roland I think?) did a test to see how far away you had to be for a zombie could notice you and it was something like 25 or 30 blocks. I went to 45 since that was the highest I could go with 2 platforms of hay stacks and it gave me wiggle room incase something changed at some later date.

 
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I liked the novelty of it at first, but it got real old, real fast. Mining especially is just a hassle made of annoyance now. Break a few ore blocks, spawn two screamers, break a few more, screamers, etc., etc., etc. Irritation and annoyance.
If you have high robotics, drop a turret at the top of the mine or even just inside the initial hole and let it deal with them as long as you aren't too far away from it.  😁

But yeah, they are a bit much.  They are supposed to not spawn again for 22 minutes (I think that is correct) after they spawn, but I'm not sure if that is working correctly.

 
All my houses are surrounded in spikes. Vehicles can go through them so no need to put an entrance. My base in the wasteland has 2 deep iron spikes all around it. Ive onde up to 5 layers of spikes before. Never deal with screamers and their hordes. Dire wovles get through ti but theyre not hard to take down.

 
I'm starting a new game in Navasgane and got two screamers the first night just by cooking two chard meat. Now I've got a forge and bacon eggs going and nothing's happening.

 
I'm starting a new game in Navasgane and got two screamers the first night just by cooking two chard meat. Now I've got a forge and bacon eggs going and nothing's happening.
Yeah, it's really weird. When they patched the game and added the increased screamer chance, I got 2 almost immediately. After that, it seems to happen just about as often as it did in A21, and nothing has changed with my playstyle. I feel like the biggest change is that they come on earlier days whereas I feel like it took a couple weeks for them to start spawning previously.

 
After that, it seems to happen just about as often as it did in A21
I don’t know how it was in A21, but in A20 they could come much more often. When I launched 8 forges, 2 concrete mixers and 2 chemical laboratories, the game turned into hell. I only managed to kill one screamer when another came. They just came one after another. Now a couple has arrived, you killed them and calmly go about your business.

 
I don’t know how it was in A21, but in A20 they could come much more often. When I launched 8 forges, 2 concrete mixers and 2 chemical laboratories, the game turned into hell. I only managed to kill one screamer when another came. They just came one after another. Now a couple has arrived, you killed them and calmly go about your business.
Yeah, my screamer experience between A20 and A21 seemed about the same as well. Of course, running that much heat will summon screamers much more often, but I rarely had that much activity going at once. Then again, I only play single player, so I've never had the need to run 8 forges at once. I think 4 has been my max by late game.

 
Then again, I only play single player, so I've never had the need to run 8 forges at once. I think 4 has been my max by late game.
In single player this is exactly what I need. When I play on a server, I start the forge, turn off the computer and go to bed, wake up, turn it on, connect and I have everything ready. In single player I have to be in the game to do something.
I have 8 forges:
2 - stone - cement
1 - brass - cartridges
1 - lead - bullets/shot
3 - iron - steel
1 - household needs - ingots, pipes, nails, bulletproof glass and so on.

 
I tend to spread out more. Ideally, my base will be a POI with a 0-Skull POI next to it. Something like a bar for the main POI and then a broken building remnant for my secondary space. I move the dew collectors and crafting stations to the second POI and build a bridge across. This way, I will still get screamers but they are attracted to an area slightly apart from my primary base where I'm cooking and farming. I can choose to engage or not, snipe them from a distance or run away, depending on the time of day/night. Not a perfect solution but works pretty well, especially early game.

 
I can't remember if I said it or not, but my main base has been a horde base since A20.

It makes it easy to deal with screamers day or night.

 
I'm far enough into a game now to have evolved my thinking on this.

In the past I would normally not have a base early in the game. I'd just plop down stuff in a field, keep a sparse inventory as I would likely be a nomad. With V1.0, screamers show up enough that having a small defensive position is handy.

Now, later in the game, with a vehicle and settling down into a base, I find myself fixing up a remnant in a snow biome city and I'm amazed how little it takes to get screamers to show up. I swear, I was just digging out rubble with a pick -- my various workstations all still in the motorcycle inventory -- and two of them wandered in. While it was a fun encounter, it feels like their too sensitive. I mean, I think my heat was 0. There were no workstations deployed, much less operating. There were no torches or candles, and I had dismantled the burning barrel that was part of the POI.

 
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