Viktoriusiii
New member
I hope you aren't mad that I don't reply to everything. I've talked about this in detail and there is nothing I can add.I understand a lot of players hate it; but I don't see how it is 'bad design' or a 'closed system' any more than a leg break or infection.
So just to this:
Because a broken leg changes your gameplay. You don't jump out of a window, it is a restriction that is forcing you to play a different way (even though framing basicially negates that, but we are talking base features

And infection is an added risk in combat, that effects your gameplay if untreated and can be treated afterwards.
Broken leg:
-avoid high drops
-if unavoidable, needs tending (medicine production)
-while tended, your gameplay changes (you are slower, therefor fighting melee with ferals is far harder, animals are faster, close quarters are more risky)
Infection:
-added risk to fighting (sure you can say you can simply do more damage, but it is actually a different sort of risk, while foodpoisoning just needs more food)
-when infected, you need to either explore and get antibiotics/honey or you get continually worse, giving you more and more adverse effects, pressuring you to either go home for medicine or go out and get it
Of the two, infection is similar to food poisoning, since you already need to avoid getting hit (like you have to eat food anyways), but it is not something that you need to waste ressources in advance for something that might not come.
Also you don't just lose more health which you can negate with perks or a vitamin before going in combat, it is actually effecting you a long time after, if you haven't got the medicine (which is way too common in my opinion).
THE most similar feature I can think of when it comes to food poisoning is bleeding.
But opposed to food poisoning, bleeding is still not as closed off.
Bleeding needs: one slot in the quick bar, attention in a hasty fight, some time to bandage
It is basicially damage that you can negate by beeing prepared.
How can you prepare for food poisoning?
Buy 4 ranks in iron gut or swallow a rare ressource, that you can't farm. How very satisfying.
Again: I am not saying I absolutely hate this system... what I am saying is, that it is so much wasted potential.
It's like as if suddenly the devs would remove gravity from the game... some people would argue that it gives more freedom and how it has benefits and all that, but it loses complexity that enriched the gameplay.
It's annoying, it is senseless, in its current form it isn't even making the game harder. It's just nothing, while it could be SO MUCH MORE.