PC How about some skills and perks for base-building?

Yeah, because I'd rather see the zeds do "reasonable" damage to blocks instead of having more perks. Honestly I'm just not a fan of the RPG thing, enjoyed this game most pre...what was it A11 when they first added skills. When you could just jump in and play and do whatever without grinding out levels. Anywho, I try to make the best of what I've got to work with, but when it comes to skilltrees to me less is more.
Don't get me wrong, I enjoy base-building too, I just wish everything didn't last about as long as wet cardboard, but I don't feel like I should have to have more perks for that to be the case either.
Skills and perks, and RPG elements in general, are here to stay. In fact, TFP have said they will be adding more in upcoming patches.

So perhaps the game is no longer the game you used to enjoy playing. There are other games out there though!

 
Skills and perks, and RPG elements in general, are here to stay. In fact, TFP have said they will be adding more in upcoming patches.
So perhaps the game is no longer the game you used to enjoy playing. There are other games out there though!
Inferring that someone should just move on to other games instead of advocating for the game that they enjoy go back to what made it great is poor form in my opinion. But hey, to each their own. Everyone has their own opinions.

EDIT: missed a word

 
Lots of people don't like the increased zombie damage on blocks. At the same time, The Pimps seem adamant that they want to retain that part of the game for increased challenge.
So how about this: add some skills and perks to help with base-building.

Some "shower thoughts":

Master Builder

You used to volunteer work for Habitat For Humanity before the apocalypse. Who would have thought those skills would be so useful one day?

Rank 1: Crafted blocks have 20% more hitpoints.

Rank 2: Crafted blocks have 40% more hitpoints.

Rank 3: Crafted blocks have 60% more hitpoints. Block placement range increased by 1 meter.

Rank 4: Crafted blocks have 80% more hitpoints.

Rank 5: Crafted blocks have 100% more hitpoints. Block placement range increased by 2 meters.

Handyman In A Past Life

How many survivors does it take to change a light bulb? Only one: you!

Rank 1: Repairing blocks is 10% faster and requires 10% fewer resources.

Rank 2: Repairing blocks is 15% faster and requires 15% fewer resources.

Rank 3: Repairing blocks is 20% faster and requires 20% fewer resources.

Rank 4: Repairing blocks is 25% faster and requires 25% fewer resources.

Rank 5: Repairing blocks is 30% faster and requires 30% fewer resources.

Trapper Extraordinaire

All that time you spent making fancy contraptions as a kid to trap squirrels is finally paying off.

Rank 1: Traps do 20% more damage and have 20% more durability.

Rank 2: Traps do 40% more damage and have 40% more durability.

Rank 3: Traps do 60% more damage and have 60% more durability.

Rank 4: Traps do 80% more damage and have 80% more durability.

Rank 5: Traps do 100% more damage and have 100% more durability.
These are awesome, seriously

 
Inferring that someone should just move on to other games instead of advocating for the game that they enjoy go back to what made it great is poor form in my opinion. But hey, to each their own. Everyone has their own opinions.
EDIT: missed a word
It is, but half the dip♥♥♥♥s on every game forum are like that, and this one is no different, so I don't let it get under my skin.

Skills and perks, and RPG elements in general, are here to stay. In fact, TFP have said they will be adding more in upcoming patches.
So perhaps the game is no longer the game you used to enjoy playing. There are other games out there though!
No, there really aren't, because that is what everyone seems to want, even the FPS games have RPG and crafting elements these days.

I accept it, but I don't have to embrace it. So even going away from the pre-A17 learning by doing grind to the plain old XP grind is an improvement in my eyes.

 
Inferring that someone should just move on to other games instead of advocating for the game that they enjoy go back to what made it great is poor form in my opinion. But hey, to each their own. Everyone has their own opinions.
EDIT: missed a word
Sure, but this isn't a case of someone simply not liking the A17 mechanics. This is a case of someone who wants to go back to A11 days.

 
Make basebuilding great again. I am all for building perks.

Sure, but this isn't a case of someone simply not liking the A17 mechanics. This is a case of someone who wants to go back to A11 days.
I am pretty sure he doesn´t want to go back to A11. He wants A17 without levelgating. Or skills in general.

@Ldog This game now is a FPS with rpg/crafting elements. Sadly.

 
Make basebuilding great again. I am all for building perks.


I am pretty sure he doesn´t want to go back to A11. He wants A17 without levelgating. Or skills in general.

@Ldog This game now is a FPS with rpg/crafting elements. Sadly.
Bingo!

And yes, I know that is not gonna happen, and no I wouldn't revert to any earlier build. I may miss the feel of the older versions but the game gets better every version.

Back to topic, so yeah, while it would fit the current game style of having to get perks to get what I consider basic core abilities (headshots, bonus damage, making things) I'd rather see blocks get more health and/or zeds do less damage to them.

Honestly the repair perk doesn't sound unreasonable, even a 10% per level instead of what's proposed, but considering the way repairs work I don't think it is even possible to adjust the materials cost in a granular fashion unless something were very damaged or they completely refactored quantities used. I'm sure we've all punched our share of placed blocks because of the swing bug, so take workbench for example, I punched it 1 time, it takes a forged iron, mechanical and I forget off the top of my head last material to repair that 2% damage. Bladetraps are another great example since they take damage from normal use, repairs are ridiculous.

 
I've basically resigned myself to sitting this game out until an enterprising modder with skills beyond mine fixes the building and mining. They are the only two reasons I play! Sure, killing zombies is fun and horde night can be a blast - but it ADDS to the experience, it shouldn't be the ENTIRE experience.

I get that a lot of people like that 7 Days to Die is becoming another Rust/The Forest/Epoch/DayZ, but for me, that just moves it away from a pedestal of its own (Minecraft but BETTER!) and into a crowded field of games I stopped playing long ago.

With the current release tailored only to people who want to spend 100% of time killing zombies, going to traders - rinse repeat...It's a hard sell.

So, I'm just going to continue to monitor the forums and keep an eye out for mods that will return the gameplay to that which I have enjoyed since A8. And I have a feeling with a few delicate tweaks we can get closer to the A16 experience with A17 stuff - which would be amazing.

 
I've basically resigned myself to sitting this game out until an enterprising modder with skills beyond mine fixes the building and mining. They are the only two reasons I play! Sure, killing zombies is fun and horde night can be a blast - but it ADDS to the experience, it shouldn't be the ENTIRE experience.
I get that a lot of people like that 7 Days to Die is becoming another Rust/The Forest/Epoch/DayZ, but for me, that just moves it away from a pedestal of its own (Minecraft but BETTER!) and into a crowded field of games I stopped playing long ago.

With the current release tailored only to people who want to spend 100% of time killing zombies, going to traders - rinse repeat...It's a hard sell.

So, I'm just going to continue to monitor the forums and keep an eye out for mods that will return the gameplay to that which I have enjoyed since A8. And I have a feeling with a few delicate tweaks we can get closer to the A16 experience with A17 stuff - which would be amazing.
One redeeming very Minecraftish quality 7DTD retains, in fact even improves upon, is how easy it is to mod it.

Not that I don't enjoy killing zombies...traders not so much, they're ♥♥♥♥s. I like the questing even though I get to spend less time doing it than I like, and yet...you did hit the nail on the head...what really drew me to this game was it was "Minecraft but BETTER!" (I always thought "Adult Minecraft" myself but I would never utter that outloud because everyone just thinks adult means porn, even my wife)

 
Another thing that sets this game apart is the fully destructible voxel world. Only other survival game that I know of that does that is Empyrion. Are there any others out there that do the same? (not counting Minecraft).

 
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