Deceptive Pastry
New member
Putting a fan of rays on melee will only need maybe 10-12 rays if you're using a smaller angle than L4D. For comparison a shotgun shoots 8 rays. I don't think adding 4 more is going to make that much difference.My point of view on a voxel game making ray casts "different" was in CPU usage. Voxel games use a ton more CPU than other games. If (which I do not know) ray casts ALSO use a lot of CPU then Houston we have a problem.
I was having some fun with modding the blunderbuss before. Changed ray count to 100 and the spread to 30. Firing it caused a slight moment of lag, but I think this was due to having to register damage 100 times on many different blocks. Not that it would be an issue on a short-range melee weapon with only 12, but I imagine this would be avoided entirely if the ~12 entity rays did no damage to blocks and only the single forward shooting block ray did like I suggested last post.
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