I'm sure this has been mentioned but:
Get rid of secondary attack.
1) Stam drain is rather silly.
a) I can see it for the sledge hammer because if you swing that, there should be a pretty reasonable delay before you can swing it again. The hammer part is very heavy and will cause you to shift your whole body if you try and swing it with all your might.
b) axes much less sever drain/delay as the sledge hammer because it's far lighter weapon
c) iron reinforced club. or baseball bat. No sense to have a secondary attack or a massive stamina drain. Head off to the batting cages, I'm pretty sure even with you swinging your hardest at the ball, you've got many many swings in you before you're pausing to catch your breath.
d) other melee, same deal, they're light weight weapons so it shouldn't destroy your ability to swing.
2) A shove motion for secondary attack would be far more beneficial, as it would give you the space needed and chance to keep from being hit as you off balance the zombie(s) and get your weapon in position for another swing. This works for all melee weapon types (except knives perhaps) but it could still be your hands/shoulder pushing the zombie away so it still works.
And for those.. yes it's a game. But, the first iteration of power swing made left swing useless, the new stamina drain makes right click useless. I realize you're trying to add an only when necessary use and there is a consequence for a miss.
But again, the mechanic for melee weapons swing is broken. Despite what the devs try to say, and those players that defend the devs regardless. So the consequence of using a swing that has a high probability to miss even when the zombie is on the ground (for the second it's on the ground) makes the new iteration of power swing quite pointless.
This is a suggestion, not a rant.
Please add feedback as to what you think about the secondary attack.
Get rid of secondary attack.
1) Stam drain is rather silly.
a) I can see it for the sledge hammer because if you swing that, there should be a pretty reasonable delay before you can swing it again. The hammer part is very heavy and will cause you to shift your whole body if you try and swing it with all your might.
b) axes much less sever drain/delay as the sledge hammer because it's far lighter weapon
c) iron reinforced club. or baseball bat. No sense to have a secondary attack or a massive stamina drain. Head off to the batting cages, I'm pretty sure even with you swinging your hardest at the ball, you've got many many swings in you before you're pausing to catch your breath.
d) other melee, same deal, they're light weight weapons so it shouldn't destroy your ability to swing.
2) A shove motion for secondary attack would be far more beneficial, as it would give you the space needed and chance to keep from being hit as you off balance the zombie(s) and get your weapon in position for another swing. This works for all melee weapon types (except knives perhaps) but it could still be your hands/shoulder pushing the zombie away so it still works.
And for those.. yes it's a game. But, the first iteration of power swing made left swing useless, the new stamina drain makes right click useless. I realize you're trying to add an only when necessary use and there is a consequence for a miss.
But again, the mechanic for melee weapons swing is broken. Despite what the devs try to say, and those players that defend the devs regardless. So the consequence of using a swing that has a high probability to miss even when the zombie is on the ground (for the second it's on the ground) makes the new iteration of power swing quite pointless.
This is a suggestion, not a rant.
Please add feedback as to what you think about the secondary attack.
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