Horde Night Load Reduction

4sheetzngeegles

Well-known member
Blood Moon suggestion
In order to lower the processing and rendering load on a bloodmoon.

This isn't absolute, but since vehicles have been rendered null during
that time period, the basic setting is an arena configuration. The arena
being the spawn distance of the entities, and the base that was built for
defense.

Would it be possible to create the equivalent of an occlusion culling perimeter,
Similar to the green shield rendered when you place a land claim. It's perimeter
just beyond the spawn distance of the bloodmoon entities. Attached to each of
the sides is a camera, that takes a snapshot. It would be using the mechanic of a
skybox, but not render any of the geometry on the other side just an HD picture.

So if the spawn distance is 100 meters away as an example, during the bloodmoon horde
only a 100 x 100 area would be rendered, allowing for more Tris and possibly more
entities, while keeping load and processing as low as possible.

Of course there are those players that will choose to go beyond the occlusion border
just because. But that is no different than players trying to build bases for the single
purpose of confounding AI. It is what it is.

For anyone staying within the perimeter during the bloodmoon horde, they would reap a greater
benefit of FPS and entity quantity.

 
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