Hello fellow zombie slayers,
First things first. Great game! I love it and spend a hughe amount of time on it! Keep up the good work!
I feel that the horde night is in a weird place at the moment and wanted to see what other players think about it. I am not really sure what it is but i am tempted to just deactivate it which is not really the point of having such a nice feature in the game. Building a base is a huge investement of time and ressources and doing so just to see that its not working and your whole base gets wrecked makes for a real frustrating horde night experience. I guess thats also the reason why people go for cheese base builds because its actually really hard to make a base in which you can fight the zombies and that even for me with over 200hours gameplay.
My first thought is that the zombie behaviour during horde night is nothing like the zombies behaviour during the rest of the game. I mean in POI the zombies find their way through 3 floors of maze to run towards you but during horde night they don't even reliably use ladders but only hit the pillars next to it. This "suddenly" different behaviour makes it hard to learn what a "good" base should look like.
The other thing is that during horde night you encounter zombies you have never seen before, which again makes it hard to anticipate how you should build your base. For instance you fight against meele zombies all the time and sudenly you have spitters that make your whole constructon fall apart. Once again you discover new features of the game in the worst possible moment.
The other thing is that surviving the horde night is actually not rewarding at all. The basic traps don't even give xp and you get more xp from building the base than for surviving the horde night. The amount of zombies you face is bigger than in any POI but you get nothing out of it. On top of that if you kill a zombie another just spawns, so why spend ammo? Just more reasons to go for a "cheese" base design because the only thing you care about is surviving with using as little ressources as possible.
Stuff you could change to adress the above points are for instance:
- In the day before horde night send one wave of zombies. You can put the day number in orange for instance. This way you could test your design and have 24 in game hours to adapt to it
- Make so you encounter the different types of zombies and the different behaviours more reliably outside of horde night. Perhaps have a early game version of exploding, spitting, regenerating zombies.
- You could make a quest to kill x zombies during horde night, and the more you kill the more reward you get. Perhaps through radio coms from the nearest vendor
- Make horde night zombies drop more loot and make the loot last at least until morning
- Have a bigger delay between killing a zombie and a new zombie spawning, so killing zombies during horde night actually helps you defend your base
What do you think of the horde night? what would you change?
Happy killing zombies everyone!
First things first. Great game! I love it and spend a hughe amount of time on it! Keep up the good work!
I feel that the horde night is in a weird place at the moment and wanted to see what other players think about it. I am not really sure what it is but i am tempted to just deactivate it which is not really the point of having such a nice feature in the game. Building a base is a huge investement of time and ressources and doing so just to see that its not working and your whole base gets wrecked makes for a real frustrating horde night experience. I guess thats also the reason why people go for cheese base builds because its actually really hard to make a base in which you can fight the zombies and that even for me with over 200hours gameplay.
My first thought is that the zombie behaviour during horde night is nothing like the zombies behaviour during the rest of the game. I mean in POI the zombies find their way through 3 floors of maze to run towards you but during horde night they don't even reliably use ladders but only hit the pillars next to it. This "suddenly" different behaviour makes it hard to learn what a "good" base should look like.
The other thing is that during horde night you encounter zombies you have never seen before, which again makes it hard to anticipate how you should build your base. For instance you fight against meele zombies all the time and sudenly you have spitters that make your whole constructon fall apart. Once again you discover new features of the game in the worst possible moment.
The other thing is that surviving the horde night is actually not rewarding at all. The basic traps don't even give xp and you get more xp from building the base than for surviving the horde night. The amount of zombies you face is bigger than in any POI but you get nothing out of it. On top of that if you kill a zombie another just spawns, so why spend ammo? Just more reasons to go for a "cheese" base design because the only thing you care about is surviving with using as little ressources as possible.
Stuff you could change to adress the above points are for instance:
- In the day before horde night send one wave of zombies. You can put the day number in orange for instance. This way you could test your design and have 24 in game hours to adapt to it
- Make so you encounter the different types of zombies and the different behaviours more reliably outside of horde night. Perhaps have a early game version of exploding, spitting, regenerating zombies.
- You could make a quest to kill x zombies during horde night, and the more you kill the more reward you get. Perhaps through radio coms from the nearest vendor
- Make horde night zombies drop more loot and make the loot last at least until morning
- Have a bigger delay between killing a zombie and a new zombie spawning, so killing zombies during horde night actually helps you defend your base
What do you think of the horde night? what would you change?
Happy killing zombies everyone!
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