I don't really see a need to make it so that someone couldn't just ride away from the horde in relative safety if they so chose. Don't tell anyone... but I've done it myself a few times. That's neither here nor there though... as I see this is mostly brainstorming ideas, and it could be a good mod for someone who wanted it. I just figured I'd offer up a few thoughts for further consideration from someone who fights outside.
Thanks. I think that if I mod this, I would still keep driving away to safety a possibility. However, I would want to make it risky. Drive to some other shelter, but don't drive around the horde in a circle for 4+ hours, making a mockery of the game mechanic. The way it is right now, you might as well be driving for your life away from a rock... because there is very little threat.
As for defending or being tethered somehow to your LCB. This one could potentially be problematic for a street fighter. True... most of my fights probably don't range outside of a 100 block radius, but it can and does happen occasionally. But more importantly; what would prevent someone from spamming LCBs during the horde? Let's say I wanted to ride/drive all night to avoid it. What would keep me from simply making 20-30 LCBs, putting them in my inventory on horde night and simply stopping occasionally to drop a new one as needed? The only thing I can really think of off the top of my head would be to have some sort of "delayed activization" timer on them. A placed LCB wouldn't be registered as active until after maybe 5 minutes of real time, 30 minutes of game time or whatever.
I will probably make it so that it follows the server settings as closely as possible. You can't keep making your claim larger and larger-- the settings provide limits to the number that are active and the radius of the claim. If the server allowed 3 blocks and you placed 3 blocks, your 4th would be a dud. There have been arguments for and against providing some kind of reward for your LCB's and yourself surviving the horde. I would probably try to mod it to appease both sides... make it worthwhile for the sake of survival, but also for the reward. So, it essentially becomes like a quest where you must stay within the radius. I don't want to remove the possibility of fighting outside... but you best protect those blocks too!
Radiation rain. This one seems a bit more difficult to overcome. My first thought was that there could be some kind of anti-rad suit you could make and wear in place of a shirt and pants to negate the rain effects. I would give it the temperature ratings of BDU clothes for using in snow or desert biomes. But then it dawned on me... what would prevent someone from making it to avoid the horde?
I was thinking about this too. In A16, these thoughts about horde night and vehicles existed in the forum, but people for the most part saw it like if someone was able to craft a minibike to avoid the horde, then they certainly earned the right to do so. Now, it's a little easier, and from what I've heard, in A18 it will be even easier... so this thought about getting away kinda goes away. However, if I mod in ways to protect yourself from the rain, then I would make them difficult to craft so that it can fall under the same concept of earning your right to get away. Though, if you go beyond the radius, you won't be getting the reward part of this.
I'm not a fan of the EMP idea. Mainly because what happens when the horde is done for the night? Let's say someone fought the horde away from home. They finish the horde at 1 or 2am. Do they twiddle their thumbs until 4am waiting to be able to use their vehicle again? Or do they walk home and then go back to get their vehicle later?
I'm not a huge fan of it myself, but if I were to have something like this, it would probably just be momentary. Like a minute or less. I don't think the people who presented this idea really specified, but this is what I would do.
Don't get me wrong. Even though none of this is something I'd be interested in for myself, I'm not knocking on or putting them down. I merely wanted to offer up a few things for your consideration.
No worries. I need to hear these things to make a decent mod. TFP needs to hear them too in case there is more they want to do for their horde nights.
For Mp servers, one block could protect all players under it's cover.
It doesn't help against Underground Moles, but the Digging zombies are already there for that.
Just an idea.
Might have to extend the idea to rain plus a fog/gas that permeates to the underground.