Lanadon Conners
Refugee
Just because you "Can" doesn't mean you should. We find potential exploits in Alpha and let the Devs deal with them. Everyone is going to play this game differently from how we feel it should be played; that is why it is so "Mod-able".This is true for "meta" choices, not in-game choices. All the games you mentioned have rules you have to follow in-game, which makes for a solid game design. A dev will fix exploits because they allow the player to bend the game's rules while playing the game. But in the "meta"/game-irrelevant case where the player cheats or logs off, there is obviously nothing the dev can do about it and it's silly to discuss about that possibility in the first place.
So many things wrong with the above sentence.
I don't know which is the most criminally unintuitive option for the player to choose: "just skip the mechanic like it never existed" or "engage in the mechanic to grind XP". The former option in this choice, is by far the most obvious one, because it is cost-free, risk-free and vastly more convenient. Using up a little gas, which is so abundant, cannot even be considered a cost, especially compared to facing the horde. And choices with an obvious option, are not real choices in the first place.
and there is nothing wrong with that statement. I "Chose" to fight off the Horde each Bloodmoon because I bought a Zombie survival challenge. If I didn't want to, I would turn off the hordes in the game features. If your beef is with MP, then it's up to the Server creators to screen their players with like-minded players and set standards (Rules) to how the game is played.
The Devs could always just turn the LCB into a "Shield Generator" once placed that blocks radiation bursts on Blood Moon nights up to 50 blocks radius. Run, Ride or don't place and you eventually die from the Blood moon itself. Wouldn't impact my game play in the slightest and I can imagine the complaints that would follow that TFP are forcing players to play a certain way.
Last edited by a moderator: