HIREDGUN
New member
A17 is pretty awesome. I like it a bunch.
However On horde nights I see many players log out, not because they are wimps (well maybe some) but because Horde night zombies are too OP for "normal" base defences... and I think tere could be a very simple fix.
Instead of building a cage of Pillars as we could in A15/(early A16?) that you could melee through until it was eventually compromised and you had to retreat to another area/layer of defence ... we see elaborate base designs needing to use weird "time wasting" methods on the zombies or floating bases or employing massive amounts of resources and layers only to have the zombies laser focus to make one path in (and ALL of them are SUPER Genius knowing when and what path to attack)...
This makes no sence. Realizm with A17 is out the door when it comes to the Horde on horde night.
Whatever Bonus Zombies got to block damage in A16 is causing them to chew through defenses too quick.
(reinforced concrete on day 7 took only 6 game mins) That's Crazy for 8 (low level) zombies to do.
Yeah, It worked in A16 because we all just build platfroms for them to mill around under...
But in A17 with increased AI, players are FORCED for build crazy structures to have some sort of long term defense.
MY POINT:
The server I played A16 on had massive horde nights with no limit to the number 16 at a time ALL NIGHT LONG...
That was a blast to be hyped (actively) defending and repairing the horde spot to keep the MASSIVE NUMBERS of Zombies at bay...
The Strength was not in the first 16 that appeared shredding your base like tissue paper but the fact that they would do damage ALL NIGHT LONG little by little each one pecking away...
SO... I would hope TFP would listen and maybe work to allow massive amounts of waves instead of 8 zombies blowing through your tissue-paper defenses in 6 mins ...
Just nerfing the Bonus damages? or whatever was changed that they grind through defenses so fast...
Is it just me or do some other veterans feel the same?
However On horde nights I see many players log out, not because they are wimps (well maybe some) but because Horde night zombies are too OP for "normal" base defences... and I think tere could be a very simple fix.
Instead of building a cage of Pillars as we could in A15/(early A16?) that you could melee through until it was eventually compromised and you had to retreat to another area/layer of defence ... we see elaborate base designs needing to use weird "time wasting" methods on the zombies or floating bases or employing massive amounts of resources and layers only to have the zombies laser focus to make one path in (and ALL of them are SUPER Genius knowing when and what path to attack)...
This makes no sence. Realizm with A17 is out the door when it comes to the Horde on horde night.
Whatever Bonus Zombies got to block damage in A16 is causing them to chew through defenses too quick.
(reinforced concrete on day 7 took only 6 game mins) That's Crazy for 8 (low level) zombies to do.
Yeah, It worked in A16 because we all just build platfroms for them to mill around under...
But in A17 with increased AI, players are FORCED for build crazy structures to have some sort of long term defense.
MY POINT:
The server I played A16 on had massive horde nights with no limit to the number 16 at a time ALL NIGHT LONG...
That was a blast to be hyped (actively) defending and repairing the horde spot to keep the MASSIVE NUMBERS of Zombies at bay...
The Strength was not in the first 16 that appeared shredding your base like tissue paper but the fact that they would do damage ALL NIGHT LONG little by little each one pecking away...
SO... I would hope TFP would listen and maybe work to allow massive amounts of waves instead of 8 zombies blowing through your tissue-paper defenses in 6 mins ...
Just nerfing the Bonus damages? or whatever was changed that they grind through defenses so fast...
Is it just me or do some other veterans feel the same?