Horde Mode (Somewhat)

Roland

Community Moderator
I wanted to create more of an arcade classic horde mode version and spent some time experimenting with different settings. Once the game goes live, if you're curious, try the following settings for a much different experience than vanilla.

Prep: Create a 2k map and select the option that removes all POIs from the world. Horde mode is about building your own base from scratch as quickly as possible, improving on it to keep up with the increasing hordes. So there can't be any existing structures with tempting second story floors and rooftops.

Code: AACLADLASHENCBADAPAAMLBSBANBCIDCDACEACVLBWBBZEBYACABCCBCFACHACOBCPHCLECXBDMNDAKDBJDCJDELDFNDHLDILDJADKADLADXKDYKDSAELAEKFEYAEZAFCBEWAFJAEOAEPAEQAEUAEVA


Settings:

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For those who never played it, Horde Mode was a gameplay option that focused primarily on base defense. There were multiple airdrops each day that contained supplies, weapons, ammo, first aid, and food and drinks. So you didn't have to scavenge in POIs for supplies or even craft very much although crafting was an option. You just had to run around and collect air drops and then use the supplies to build your base. Each night the zombies would come in larger and larger waves.

This set of options doesn't replicate it exactly but it gives a similar vibe. It is more of an arcade version where you can already chop and mine at a decent rate right out of the gate. In classic horde mode there was no leveling or perks as it was way before that, but I didn't want a slow progression so I increased the number of skillpoints you earn per level so you can perk into multiple weapons if you wish pretty quickly.

There is no biome progression or temperature survival. You can set up in any biome depending on the challenge you want. Everything is close by on the 2km map. Bloodmoon happens every night to match the nightly waves of zombies. Airdrops are daily but only one drop per day so to compensate for that I increased zombie loot bags to 500% which really provides tons of resources. I emphasized resources, weapons, ammo, and food and drink to varying degrees.

There is no magazine crafting progression. You know all recipes from the start and only need to obtain the components to craft them. There are no traders or quests and no challenges. The focus is entirely on building and then repairing/improving each day after looting all the bags from the zombies you killed each night. I also disabled the heat map so that screamer hordes during the day would not be a thing. I wanted day to be primarily about building and prepping and night about killing and defending.

The 24hr period is 20 minutes. Daylight starts at 4am and ends at 20:00 so you have to be quick and focused with your prep work for each night.

If you change some settings or emphasize other things, post your code below and explain why you like it better the way you changed it.

Hope you have fun come Monday!
 
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