I have a small private server (4-5 players) running on my desktop as a dedicated process. I am running client on the same machine.
During the days the server seems stable. We have some syncing issues from time to time, but these are short lived and a restart always solves the bigger desyncs.
However, during the horde nights all players have huge FPS drops to ~10-20. At this point I should reveal, that I have modded the configs to max 160 zombies alive.
The CPU usage is about ~30-40% during horde night on my machine (server + client).
My question is: is this lag server-sided or client-side?
If reducing number of zombies would not be considered as an option, what other actions can we take?
As far as I understand, if the lag is client side (in my machine it would mean it becomes GPU bounded) then reducing graphics settings before horde nights should help, do you have suggestions, which settings would have most influence?
If the problem is server side are there any remedies despite overclocking CPU? Maybe turning off hyperthreading would help?
Specs of server+client:
Ryzen 2600. Currently at 3.7Ghz all cores, but I could go a bit higher.
RAM: 16GB @3066mhz
GPU: RX580 @1366mhz, 8GB @2000mhz
OS and the game are on x4 NVMe drive.
Despite horde nights I can run all graphics max 1080@60fps, only in cities or when viewing from a mountain FPS drops to ~40.
During the days the server seems stable. We have some syncing issues from time to time, but these are short lived and a restart always solves the bigger desyncs.
However, during the horde nights all players have huge FPS drops to ~10-20. At this point I should reveal, that I have modded the configs to max 160 zombies alive.
The CPU usage is about ~30-40% during horde night on my machine (server + client).
My question is: is this lag server-sided or client-side?
If reducing number of zombies would not be considered as an option, what other actions can we take?
As far as I understand, if the lag is client side (in my machine it would mean it becomes GPU bounded) then reducing graphics settings before horde nights should help, do you have suggestions, which settings would have most influence?
If the problem is server side are there any remedies despite overclocking CPU? Maybe turning off hyperthreading would help?
Specs of server+client:
Ryzen 2600. Currently at 3.7Ghz all cores, but I could go a bit higher.
RAM: 16GB @3066mhz
GPU: RX580 @1366mhz, 8GB @2000mhz
OS and the game are on x4 NVMe drive.
Despite horde nights I can run all graphics max 1080@60fps, only in cities or when viewing from a mountain FPS drops to ~40.