PC Horde base and loot

jyd85224

New member
Anyone have a good horde base that has a way to pick up dropped loot from zombies? 

Playing alone or with wife is fine with drop/kill hallways works to stay alive but  when playing with a buddy he refuses to stay safe and wants all possible loot. Watching most how to build a horde base on YouTube or others they are playing PC that either keeps bags from despawning or its a mod so post horde night they can claim bags. We are playing 120 minutes days and any loot dropped in first few hours of horde won't make it to morning. 

If you have a design that keeps you safe and claim all bags please share. 

 
For me, using elevated killing corridors like Jawoodles designs have worked well by adding a ladder in the safe hub that leads up to the barred "ceiling" of the corridor. Walking along the top of the bars and crouching down lets us pick up bags in the corridor, though it does expose us to vultures. Some bags drop down onto the ground, though, so instead of building the base on the dirt ground, we built it atop a basement with more bars as the ceiling (which then is the floor for the pillars for the elevated base) that we can go down into from the hub as well, and it allows us to pick up bags from underneath them as well. It's safeish - gotta be careful with the timing and the types of enemies as you do not want a cop or a demolisher to blow up on the barred ground while you're down there underneath them. 

I unfortunately don't have any clips or screenshots of the design, and we lost that world when our buddy, who was host, deleted it by accident. 

Alternatively, if you're efficient killers or don't have the spawn rate turned up to max, you can go with an interconnected series of killboxes, and simply wait with killing the Zombies until they're right against the walls. You can easily grab the bags on the outside if you build the walls thin enough; either half blocks or plate blocks. 

Killboxes for us are 7 by 7 (or however big you want them, but I don't recommend exceeding 10 by 10) cages of solid walls with open gaps at chest and head height. So 7 wide, 7 long, 3 blocks tall square hollow on the inside with a ladder in the middle leading up to the top of it, covered by a hatch. Middle row of sides are "open" for 5 blocks width, where the only block placed in them is something like a single pole, rod or small square bar - something that has the same amount of health as the other fuller blocks, but doesn't block your view or aim, and which means the Zombies still need to break 2 blocks on top of each other  to get through. The entire top of the box is filled with prison bar blocks to allow for shooting up at vultures and any zombies that may stack and make it up there. 

Build a couple of these with about 25 blocks of space between them, and connect them with a single block wide bridge leading from box to box at ceiling height (3 blocks) - but make sure there's a 1-2 block long gap between the bridge and the ceiling that you have to jump; you don't want the Zombies crossing over after you that way. 

If the box you're in is taking a lot of damage and it's happening too fast to repair, or a demolisher gets shot wrong, or for whatever reason the Zombies make it through, it's as simple as going up the ladder, onto the ceiling, jumping across to the bridge leading to the next box, crossing the bridge and then going down into the next box through the hatch, and then rinse and repeat. Material heavy, for sure, but for efficient miners/crafters, it shouldn't be an issue by day 14, or maybe 21. Friend and I are on day 11, and we've already got 2 boxes upgraded to concrete with another 2 to be ready by day 13. 

It's also a safe way to ensure you gather most, if not all, of the loot bags. 

Storage wise, if you're grabbing all the bags over such a long period of time and find yourselves lacking inventory space, I can recommend digging 2 or 3 blocks down into the ground inside the boxes, place a storage crate at the bottom, and use brief lulls between groups or waves to deposit loot into for safekeeping. Being a single item underground, inside the killbox, means it'll be out of harms way and not targeted by zombies; anything less than a demolisher blowing up inside the box should not damage the crate. 

 
Thank you Cam, I have 4 worlds going depending on who I'm playing with the furthest along world I just opened concrete mixers. So far I have been using 3 story structures and then the kill box to a 3rd floor window. Once I make my own full structure I will give this a try with being able to get under the fall area.  Still use to the old version where when zombies die on a player made square a 2nd dead zed would just break before looted. If bags could just last a bit longer it would save me a lot of work digging and building. Buddy and wife perfer to not build

 
Thank you Cam, I have 4 worlds going depending on who I'm playing with the furthest along world I just opened concrete mixers. So far I have been using 3 story structures and then the kill box to a 3rd floor window. Once I make my own full structure I will give this a try with being able to get under the fall area.  Still use to the old version where when zombies die on a player made square a 2nd dead zed would just break before looted. If bags could just last a bit longer it would save me a lot of work digging and building. Buddy and wife perfer to not build


If they don't wanna build, they could at least mine for you 😝 But understandable. I hope you have success with trying out this new stuff :)

This is a nasty problem.
Does anyone know how to increase the time until the loot disappears?
There isn't a way on console, unfortunately, or an actual ingame setting for it. Even on PC, mods are required to extend the timer

 
If they don't wanna build, they could at least mine for you 😝 But understandable. I hope you have success with trying out this new stuff :)
I wish... wife likes cooking and gardening plus wife so can't complain. Buddy on other hand just wants to loot and even that just the good boxes, lost track of Pois I went in because  trash in front was untouched only to find empty gun boxes.

Next play through with him I'm going to play loot ninja then complain about what he builds if I can't get loot bags :)

 
On a PC, I think it’s enough to correct the XML, but I don’t know which one.
Which is a mod by itself, so even if you modify it yourself instead of downloading it from someone else, it's still a mod :) it's also something we cannot do on consoles, so I wish they'd have added an option for this. 

 
In my current single player game I am using a POI with a backside garden as a horde base. Into that garden I placed some electric fences inside cobblestone 3x3x2 cubes (so they are save from zombie attack). The cubes are two 2 block apart from each other, between them is the fence. The garden has one half where the zombies can get in after going through the POI, so they don't come at me in masses. In the other half I stand with easy access to the top of the POI.

So I go down and hit any zombies getting zapped in the fence. I also have a pusher turret beside me that throws them farther back again. Whenever it gets critical or my HP get low I jump up on the POI roof and the zombies vacate the garden again. So after some healing I go down again. Very effective for loot bags as most die directly in front of me.

The cobblestone cubes are open from above so I can repair the fences easily without zombies being able to reach me.

I am at third or fourth horde night, with a mix of normal and feral zombies. Works great, with very low effort to build.

I would prefer the same option. I don’t really like changing anything in files; changes disappear during updates.


Changes can survive updates if you make a "real" mod with xpath instructions.

XPath are XML instructions that specify how normal XML should be changed. So instead of changing the original XML file you add an xpath file where the game can find it. Then the game will first read the original XML file, then patch it according to the XPath instructions. Result is that even after an update the xpath still does its magic except if that exact line it tries to change was changed or removed with the update

 
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Changes can survive updates if you make a "real" mod with xpath instructions.
I assumed that this is how it is done, at least in the same RimmWorld it is so. But in any case, I need to know exactly which parameter in which file I need to change.

But I would prefer that the developers make an option. Just as we choose the length of the day before the game, we would also like to adjust the time the loot lies.

 
What floor works best for zombies to fall on that you can get bags? I tested dropping a item on iron  bars,  iron bars center and scafulding and scafulding was the only one I could grab the item bag threw. Do zombie bags work different than dropped item bags? 

So many new things and can't seem to get some of these mechanics correct....

 
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