Homesick for A16. Where has all the difficulty gone from the game?

Listen, I came in here saying that I appreciate the way the game is enjoyable without too much of a time investment, and the reply I got was that I should play mobile games instead. That was a douche response and I replied to it accordingly and from the reactions, it honestly feels like the shoe fits pretty well.


You must not have intended it but your first post read as pretty judgmental and insulting to people who play the game more frequently than you do and why they must have enough time to do so. Hopefully, you weren't trolling with that post fishing for a douche response. You could have easily left out all references to having and working a job plus all the other things in life that you have and still expressed appreciation that the game can be enjoyed by all sorts of people with varying amounts of time to play.

Also, don't you find it a bit strange how the game isn't made for players like me when I am the one who enjoys it the way the developers made it, and you're the ones that needs mods? What type of logic is that really?


I think everyone is enjoying it the way the developers made it and you should understand that the developers are still making it and the need or lack of need to grind and progress at a slow pace could easily shrink or grow. Right now, you can stay in the forest biome and progress at a slower pace or you can enter the tougher biomes and get a bump to your loot stage and somewhat skip the slower progression. So if we are talking about how the developers made the game and for whom it isn't just players like you and nobody has to use mods unless they really want to slow or speed up progression more extremely than the game already allows. If you are happy with the current pace then that is wonderful but if had to say...work overtime a few weeks then you might need a mod to increase the pace of progression even faster and if I....say became unemployed and divorced and moved in with my mother then I might need a mod to slow down the progression to a glacial pace. (Did I get the two lifestyle situations right?)

If you want to run around in the woods chopping down trees for hours, the option is still there for you. The fact that you can choose not too and just occupy an existing building or live more of a nomad life is a strength of the game and not a weakness. There's plenty of games out there that forces you to do tedious resource grinding to progress. 

I can also appreciate the realism in the fact that someone looting a gun store, then clearing out an existing building made out of concrete and steel and occupying it, has an advantage over some hobo dude building a shack out of twigs and crafts his own weapons out of old scrap he finds in garbage piles on the ground. I don't really see any reason why the latter should be "rewarded" really, as if that would be a more noble and elite way of playing the game.


Agreed. I prefer taking over existing structures but mostly because I am not much of a builder and repurposing a building brings me satisfaction. I would probably do it regardless of the demands or lack in my real life situation.

Personally, if anything, I'd rather see the game abandoning the loot progress completely. It makes more sense to be able to find high tier weapons no matter how early or late into the game you are, as long as you're looking in the right places. Instead of making it impossible to find a good gun in a gun store early game, make it harder to get inside that gun store, or make it more challenging to loot through it.


This won't happen. In fact the current situation where it is so simple to immediately jump into harder biomes and easily get better loot is going to get some fine tuning. Part of that will be handled with raiders and part of that with the weather survival overhaul. I suspect that the event manager will also be able to dynamically make the biomes a lot more difficult for people crossing borders on Day 1 to skip to the good stuff. 

So the current implementation is not the developer's final intended design and there will be more stuff coming that may or may not support players with limited time being able to easily skip ahead without progressing without making changes to settings or using a mod. Right now, the player has to choose to start and stay in the forest for a time if they want to fully experience the primitive stage and gradually progress out of it since it is still pretty easy to get in and out of the other biomes without too much risk but with some nice rewards.

It would make no sense whatsoever for the developers to make the game completely unappealing to "noobs" or casual players just because some neckbeard gets butthurt that he can't bully new players on PvP servers because they might pull out a M16 out of nowhere and fight back.


It does make no sense and I can assure you the developers are NOT developing the game to be balanced for PvP. That ship sailed years ago. Loot progression and the probabilities of what loot can be found at what stage has never had anything to do with a fear that a newly spawned character might get an M60 and then be OP against other characters who have been in the server longer. It purely has to do with them choosing loot progression and character progression as a means to draw out the longevity of the game and have it take hours and hours instead of minutes and minutes in order to get the best stuff. That is their philosophy, like it or not.

Skill combined with street smarts and sprinkles of luck prevailing over time invested on collecting rocks makes for a way more appealing game experience for most. 


I guess....if... most people are, in fact, like you. Like you, I don't have a neckbeard and I also have a job and a family, some pets, and other things to do in my life... but unlike you, I like a slower progression.

Go figure.

 
Listen, I came in here saying that I appreciate the way the game is enjoyable without too much of a time investment, and the reply I got was that I should play mobile games instead. That was a douche response and I replied to it accordingly and from the reactions, it honestly feels like the shoe fits pretty well. 
I see your new so let me give some tips.  Some people live and die by this game and take offense to anything remotely close to anything that may come off as negative towards TFP or the game. Even if that isn't your intentions. Unfortunately, some of those same people are also very sensitive as well and take any feedback extremely personal and it shows. Some of these same people are also so tied up that they also envision themselves being mods one day and so they try extra hard to kiss--you know what. 

 
The game has really changed since  A16. I would agree for sure it has become to easy for players to stay in one spot and not have to travel to get what they need.

I firmly believe still to this day one of the biggest mistakes that was made was them removing calipers from the game. Back when calipers existed people had to travel to find one. Now the way the game is people  can pretty much set in any prefab and get everything they need. This really kills the "survivor" aspect of the game that i fill in love with years ago. Honestly, had i started playing 7d2d in the state it is in now - no way would have i ever playd it. 

 
I see your new so let me give some tips.  Some people live and die by this game and take offense to anything remotely close to anything that may come off as negative towards TFP or the game. Even if that isn't your intentions. Unfortunately, some of those same people are also very sensitive as well and take any feedback extremely personal and it shows. Some of these same people are also so tied up that they also envision themselves being mods one day and so they try extra hard to kiss--you know what. 
No, a lot of us are just tired of all the simplification of the game and when people come in crying that things take too much time and they want it easier, you're gonna get a negative reaction. Especially when they immediately throw out the "live in your mom's basement" nonsense just because we want more to do than COD zombies has.

If your super important life doesn't give you enough time to make what you consider acceptable progress, then up the rates. That's the whole point of those options, to speed up progress for the impatient types.

 
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