• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Hoarder's big backpack and storage

rewtgr

Refugee
This is a mod made for A14/A15 from rucky

I just updated over the years for future alphas and experimentals

Its an 144 backpack mod (8x18) with packmule perk unlocking the last 5 lines.

Also made packmule ranks requirement to strength 1 (if you have 5 skill point @ lvl1 you can buy all the inventory space)

Also the forge input slots are now 3

Any crafting queue modlet is compatible.

Here is the modlet

Please report any bugs :)

Happy gaming.

 
Last edited by a moderator:
New screenshots:

Inventory with 3/5 packmule perks :

inventory.jpg

Each packmule perk unlock 1 line of the inventory

Buffs moved to fit the screen:

inventory stats.jpg

Storage chest 13x13=169 slots

Bicycle 4x14=56 slots

Minibike 6x14=84 slots

Motorbike 8x14=112 slots

Jeep 13x14=182 aslots

Gyro 5x14=70 slots

More images (can not upload here)

Workstation's (campfire etc) output window and forge's input and output windows moved to fit the screen.

 
Last edited by a moderator:
Updated to A17E-b199 (redo the edits in vanilla b199 xmls)

I changed all packmule perks requirements to strength 1 so when you get the die debuff you still have all the inventory space you have unlocked.

Also include the localization.txt for the packmule perk description.

 
Last edited by a moderator:
You don't need to update the locilization.txt file. You can simply add it as plain text in the description field. Anything the game cant find in there it will display it as is. Such as:

Code:
<set xpath="/progression/attributes/attribute/level_requirements[@level='1']/requirement/@desc_key">Required level 1</set>
OR

Code:
<buff name="asphaltStaBoostTrigger" name_key="Running on roads" description_key="You are running on roads" icon="ui_game_symbol_agility" >
 
Yup you are right .... modding more than 1 game at a time makes u forget ALOT :)

Hopefully i'll have a modlet version soon.

 
Modlet version is up :)

Its a quick version with no comments...I'll update it with comments for ppl who are interested.

Also the packmule perk display the vanilla values but each point give 1 line (18 slots)

 
Last edited by a moderator:
I love how it looks (a lot of space) and will test this weekend if time. I really-really love to collect everything because my memory is ♥♥♥♥ and can't remember a lot of stuff that I need and for what I need so collecting everything is great for me. Will rather play on harder difficultythen smaller backpack.

Great work rew.

 
How do we installed thesse modlets?

Do we put the files in a mod folder or something?

I`m assuming that they don`t go in the main config folder as the files don`t contain all the xml info.

 
IMHO, the absolute best/easiest way it so use the modlet versions. Just stick the mod folder into the engine/Mods location for your client, and you can enjoy the mods without having to get your hands dirty messing with XML. I plan on converting all of my mods over to X-Path this weekend.

 
I tested this with B199 on a dedicated server and when logging out any items in my inventory above the standard size were deleted when I rejoined.

 
Just noticed these errors in my log file but everything seems to be working so not sure if this is an actual problem...j

Tested with only this mod installed.

Code:
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='character']/window[@name='ActiveBuffsWindow']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_campfire']/window[@name='windowOutput']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowForgeInput']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowOutput']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='looting']/window[@name='windowLooting']/@name"
 
Any chance you could add a version with a 3rd slot for the forge? I've been trying real hard to do it myself but I just can't get it right. If not that's cool too

 
I tested this with B199 on a dedicated server and when logging out any items in my inventory above the standard size were deleted when I rejoined.
Strange. I have no problems in single player. Maybe cause we moved from dll editing to only xml editing?

I really have no answer to that. I assume you added the mod on the dedicated server as well.

Just noticed these errors in my log file but everything seems to be working so not sure if this is an actual problem...j
Tested with only this mod installed.

Code:
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='character']/window[@name='ActiveBuffsWindow']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_campfire']/window[@name='windowOutput']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowForgeInput']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='workstation_forge']/window[@name='windowOutput']/@name" 
2018-11-23T14:43:21 25.751 WRN XML patch for "XUi/xui.xml" from mod "HBB" did not apply: <set xpath="xui/ruleset[@name='default']/window_group[@name='looting']/window[@name='windowLooting']/@name"
If you have my previous mod (not modlet) verify 7d2d file to get back the vanilla ones. (the xui wes changed between b197 and b199)

Any chance you could add a version with a 3rd slot for the forge? I've been trying real hard to do it myself but I just can't get it right. If not that's cool too
I'll have a look but i wanted it to be as close to vanilla as possible (maybe a serparete modlet for this one that adds forge slots and crafting queue slots).

 
Last edited by a moderator:
Any chance you could add a version with a 3rd slot for the forge? I've been trying real hard to do it myself but I just can't get it right. If not that's cool too

I'll have a look but i wanted it to be as close to vanilla as possible (maybe a serparete modlet for this one that adds forge slots and crafting queue).
If you don't mind me posting this in your thread there is one already out there.

Simple UI Forge Input

If you like I can send them a PM with it and delete this link.

https://7daystodie.com/forums/showthread.php?94502-A17-Simple-UI-Modlets&p=873801&viewfull=1#post873801

 
No problem with posting it here. We do not have a contest :) . It might need some ajustments cause i have renamed the forgeinput window (3 letter change in the other modlet should fix it btw. replace forgeinput with forgeinputHBB)

Edit: the modlet for the forge input modifies the custom window "S420windowForgeInput" and my modlet's forgeinput is called "windowForgeInputHBB"

It is just the beginning. Give it time and we will make our modlets stackable.

 
Last edited by a moderator:
Back
Top