Higher End Water Gathering and Electricity Production

So I don't know if anyone will see this, but I have been playing for the past 8 years now, and I have loved every single one of the updates that The Fun Pimps have released however I will add that it still feels that some of the elements of the game should get an improvement. The two main areas that should get an improvement should be the Water Gathering and Electricity Production and what I mean by this is based on the fact that we have as of right now for the top ways to get water and electricity is with the Dew Collector with all of it's mods and the Solar Bank with all of the Tier 6 Solar Cells. To add something new I feel that the one element of the game which has been in for a long time has been neglected (to clarify I don't mean visually) I meaning nothing has been made to bring legtimacy to having a base built by a body of water and the way I would see fixing it would be add in a new workstation like a Water Mill which would not only give you Water but also provide a set amount of electricity for your base. Now the way to get Water Jars to work again is that you could make it to where you have to deposit them into the Water Mill. To make it interesting you could make it to where while filling your jars it would provide increased heat to the map so more chances to spawn a screamer and instead of targeting you they target the Water Mill to prevent you from getting fresh water. As you may have noticed this would be a top tier Work Station and it would be cool instead of building this easily you would have to find legendary Water Mill parts and a special Schematic to build or even restore one or make a requirement of having Wiring 101 and Home Cooking Weekly maxed out.

So this last part is to talk about the Water Jars please bring them back but make it to where they can break when taking damage or falling. Also with this make some more armor mods that will reduce the chance of broken jars by a percentage. Also just a last thought why not looking at making a gun that shoots out the water jars with various new damage based recipes?
 
Interesting proposal. I have been tinkering along this line.
But for me it is maintaining, the water station for purification,
the industrial plant for resource refinement, The electric company
for alternative power, and the radio stations for communication.

They would be connected to events, mechanical failures, needing fuel etc.
generate heat sound and smell drawing periodic attacks, and afterward need
randomized repair. Each when repaired cover a specific area, but gotta remember
pollutants and waste to complete the cycle.

It would definitely be a selfish endeavor, I want to incorporate the different
types of industrial POI and other types, that @Laz Man and the team created. Some of
the objects already on hand are used to connect them to a grid area, just like the electrical
wire does.
 
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