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Higher Cost on Skills?Not the 10 level attributes

<progression>
<level max_level="300" exp_to_level="10000" experience_multiplier="1.00" skill_points_per_level="1" clamp_exp_cost_at_level="60">
</level>

<attributes min_level="1" max_level="10" base_skill_point_cost="5" cost_multiplier_per_level="1.00">

<attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth">
<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
<effect_group>
<requirement name="ItemHasTags" tags="attPerception"/>
<passive_effect name="DamageModifier" operation="perc_add" level="2,8" value="0.1,.7" tags="head"/>
<passive_effect name="DamageModifier" operation="perc_add" level="9,10" value=".85,1" tags="head"/>
<passive_effect name="DismemberChance" operation="base_add" level="2,10" value=".05,.45"/>

<effect_description level="1" desc_key="attPerceptionRank01Desc" long_desc_key="attPerceptionRank01LongDesc"/>
<effect_description level="2" desc_key="attPerceptionRank02Desc" long_desc_key="attPerceptionRank02LongDesc"/>
<effect_description level="3" desc_key="attPerceptionRank03Desc" long_desc_key="attPerceptionRank03LongDesc"/>
<effect_description level="4" desc_key="attPerceptionRank04Desc" long_desc_key="attPerceptionRank04LongDesc"/>
<effect_description level="5" desc_key="attPerceptionRank05Desc" long_desc_key="attPerceptionRank05LongDesc"/>
<effect_description level="6" desc_key="attPerceptionRank06Desc" long_desc_key="attPerceptionRank06LongDesc"/>
<effect_description level="7" desc_key="attPerceptionRank07Desc" long_desc_key="attPerceptionRank07LongDesc"/>
<effect_description level="8" desc_key="attPerceptionRank08Desc" long_desc_key="attPerceptionRank08LongDesc"/>
<effect_description level="9" desc_key="attPerceptionRank09Desc" long_desc_key="attPerceptionRank09LongDesc"/>
<effect_description level="10" desc_key="attPerceptionRank10Desc" long_desc_key="attPerceptionRank10LongDesc"/>
</effect_group>
</attribute>



Can i Change the value of cost on example"Lucky Looter" Slim Chance,Pot Luck,Good Fortune,Blessed,Lucky Looter to ? because they are for each one Skillpoint.

 
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