Next year will be 10. This year is still nine. You need to wait until next summer to start making that claim.Don't get me started on 10 years in Alpha lol.
That isn't likely to be an issue unless you have a first-gen OLED display. Besides, you would have the same worry with other UI elements with the toolbar, ect.Unnecessary OLED burn-in.
public class PeskyVersion : IModApi
{
public void InitMod(Mod _modInstance)
{
Log.Out("[PeskyVersion] Getting rid of that pesky version label. . .");
NGUIWindowManager nGUIWindowManager = UnityEngine.Object.FindObjectOfType<NGUIWindowManager>();
nGUIWindowManager.Close(EnumNGUIWindow.Version);
}
}
Here is your "little mod." Just extract and dump the mod into the Mods folder.
Complied version: https://drive.google.com/file/d/1AvV2m6j9mPg-izP2TkFgnTqXOJUZqw8K
Source:
public class PeskyVersion : IModApi
{
public void InitMod(Mod _modInstance)
{
Log.Out("[PeskyVersion] Getting rid of that pesky version label. . .");
NGUIWindowManager nGUIWindowManager = UnityEngine.Object.FindObjectOfType<NGUIWindowManager>();
nGUIWindowManager.Close(EnumNGUIWindow.Version);
}
}
Here is your "little mod." Just extract and dump the mod into the Mods folder.
Complied version: https://drive.google.com/file/d/1AvV2m6j9mPg-izP2TkFgnTqXOJUZqw8K
Source:
public class PeskyVersion : IModApi
{
public void InitMod(Mod _modInstance)
{
Log.Out("[PeskyVersion] Getting rid of that pesky version label. . .");
NGUIWindowManager nGUIWindowManager = UnityEngine.Object.FindObjectOfType<NGUIWindowManager>();
nGUIWindowManager.Close(EnumNGUIWindow.Version);
}
}
NewLoftus said:Sqeegie! How do I update this for the 1.0 and beyond releases? It does not seem to work after the full release.