PC Hi - Im really worried about TFP and 7d2d

So what you're saying is we need John Madden as the official spokesman for The Fun Pimps?
https://www.youtube.com/watch?v=QdErHJk9GhA
lol, now theres an idea.

I agree with you 100%. And I’m not saying that if numbers are huge it means that all is well. What I am talking about is the weight of evidence needed in order to move the needle. Companies won’t spend resources where they don’t believe a need exists. Low numbers would make the decision makers take notice and be open to change. High numbers are probably going to mean a continuation of business as usual.
At least in this case the update is the solution to the actual problem. People are upset by a lack of communication that effectively reaches them and the slow development cycle for A17. When Alpha 17 releases that will be communication of great news that will also lay to rest fears of abandonment and frustration of not wanting to start a new game. Then for the next month communication between community and developers will be high during the experimental process.

I for one am keen to see the returning player results this time around.
Cool. I see what you're saying. I'll do my part for the numbers. I'll be back. Can't wait.

 
I'm fairly certain that they are sick and tired of having to repeat the same basic facts that everyone should have read, researched, and learned before they ever purchased the game.
I'm almost positive that they are dead tired of having to teach entitled little children how software development cycles work.

Yet here you are, giving them ♥♥♥♥ for trying to educate the idiots that abound on these forums. He didn't even give any attitude in that post. It's merely facts. Facts you should know. Facts you should have been aware of before your purchase. Facts that you are wholly chosing to ignore because it doesn't fit into your little picture of how you want it to be. You would much rather live in your pretty little alternate reality where your always right, and anyone with actual facts is wrong, or lying.

You aren't impressing anyone with your stupidity either.
Ummm....you're not getting anywhere with your attitude and I hope the mods don't commend your toxic behavior.

The internet tough-guy routine is tired. I know a young guy like yourself just added the word "entitled" to your lexicon in the last couple years, but "teach entitled little children".....are you kidding? Many of us are grown adults that know when other grown adults are bull♥♥♥♥ting.

But toxicity just because you don't like the guys opinion, which is actually well founded and many grown adults who have watched game development for decades would also easily agree, isn't going to get you anywhere.

I've got money you're someone else in this same thread who made another account "linewalker" so you can troll without caring about getting your main account in trouble.

"You aren't impressing anyone with your stupidity either" = You're not fooling anyone with your alt-account, in my opinion.

 
Last edited by a moderator:
Were you talking to yourself? It would be good if you were.
I've never had a bad attitude. Just because my opinion doesn't match up with your in no remote way means I have a bad attitude.

Not gonna get bullied and told I'm something I'm not, either.

 
I've never had a bad attitude. Just because my opinion doesn't match up with your in no remote way means I have a bad attitude.
Not gonna get bullied and told I'm something I'm not, either.
You sure are good at reading things into conversations. Also, it's interesting that you won't be told that you're something you're not, but you don't seem to mind doing that about others.

 
Well said, sir. It seems this whole thread is indicative of what I've mentioned on another thread. The updates should probably be smaller and more frequent. If that's not possible, then TFP probably shouldn't start "advertising" them with video streams and vague statements about it being "coming along". This isn't the first update that's gone this way, and unfortunately is unlikely to be the last. It may be better not to announce anything about a release other than what's being planned for it (and keep it as dry as possible) until TFP are ready to release it. Then no one feels strung along, TFP doesn't have to defend itself from impatient fans, kumbah-f-ing-yah. Just my $0.02.

 
Skyrocketing back to numbers that where already reached isn´t exactly a sign that you don´t need better PR. More every year is what every business has to aim for. No matter if it is Pampers, Lockheed or TFP.

And this game needs PR. It was needed already before the long waiting. Just look at the steam charts posted in the other thread.

 
Last edited by a moderator:
Skyrocketing back to numbers that where already reached isn´t exactly a sign that you don´t need better PR. More every year is what every business has to aim for. No matter if it is Pampers, Lockheed or TFP.
And this game needs PR. It was needed already before the long waiting. Just look at the steam charts posted in the other thread.
Well the last 3-4 updates have all hit new record highs. So we will see but I have no doubts that they will break their records again when A17 hits.

 
If they had delivered the game they had originally pitched for Kickstarter it wouldn’t have nearly as amazing as it is. Smooth terrain and random worlds were originally a post release goal. They have far exceeded their promises and while its true the game isn’t finished it will be far more than what was originally going to be. AND you get to play it all the while it is being developed.
I am confident time will prove the Pimps are true and are not abusing early access nor are they mistreating anyone. Mistreating would be if they closed access to the other builds until A17 came out. But, no, access continues unabated and developers converse daily with people here in the forums and progress updates are also given at least once a week.

You can go to the Steam database and view the new builds being submitted as proof that work continues.
Honestly i've finally gotten with the "its done when its done" thing. Do I want a17e to mess with? oh defently, I'd even take it in its current half functioning state. Now I am not going to complain its not here yet, I just go and play other games while checking in every few days to see how its coming along. As for people complaining etc, all I can say is this, 7dtd has the most hours in a single title i've played on steam, I have over 250+ games not including their dlc. The amount of playtime I got out of 7dtd, and still get out of it, made it one of the best purchaises I ever made on steam to this day.

A large portion of the delay probally was caused by the engine change, not only do they have to recode alot of stuff probally, the shaders they had didn't work anymore so they had to make new ones and test them as well. A game engine update is often a big deal, and can introduce a hell of alot of problems. Another reason many 7dtd updates seem to be delayed is because the devs keep changing core mechanics and how progression etc works. To me the last few alphas never felt much diffrent, a17 however is nearly a whole new game with how everything just about has been redone.

People also forget how many kickstarter games ended up just disappearing after the kickstarter ended, it happens more often than not. Its been years, and 7dtd is still worked on by the devs, which is more than you can say for most kickstarted titles. Not to mention I have mutiple early access titles where they bascally got abandoned by the devs before any offical release version even existed.

If I was to worry about the future of the game, it'd be for the console version only, as the company that was porting it, is now gone.

 
they are slow but it'll get done eventually. i doubt before 2019 at this point considering they're still tweaking features, though to me adding perks is adding new features, and then they'll have to work on squashing bugs which tends to take them a month or three. until i stop seeing videos with half-done features i will keep pushing the date to 2+ months from latest video.

you all have plenty of time to start another world or three and play until you're overpowered to boredom.

 
I really agree with many things on the thread. I love the game but I hope the pimps have a strong team that is capable of getting us a polished and enjoyable end product.

I realize im not alone with concerns of team size and funds being used in the best interest of the game. A strong team is better then a few guys making a huge salary.

Cant wait for alpha 17!

 
I agree with you 100%. And I’m not saying that if numbers are huge it means that all is well. What I am talking about is the weight of evidence needed in order to move the needle. Companies won’t spend resources where they don’t believe a need exists. Low numbers would make the decision makers take notice and be open to change. High numbers are probably going to mean a continuation of business as usual.
At least in this case the update is the solution to the actual problem. People are upset by a lack of communication that effectively reaches them and the slow development cycle for A17. When Alpha 17 releases that will be communication of great news that will also lay to rest fears of abandonment and frustration of not wanting to start a new game. Then for the next month communication between community and developers will be high during the experimental process.

I for one am keen to see the returning player results this time around.
I would love to know how the talks go within the team after collecting a lot of the same feedback. Like its clear to see how many fans feel. The end of the day you want to make a great game but you also dont want that this feeling of frustration and disappointment hovering over always.

Do you guys ever say something withing the meetings like "Hey guys our fans aren't happy with x, y and z, as part of the team I think we need to do this better and not do that"

or

"You know what, we really do need a bigger team or we need to have better communication with our fans, they feel let down"

I wonder if there is a lot of disagreements and separation within the dev team. Ether way I cant wait for 17, hope it lives up to the hype! <3

 
Skyrocketing back to numbers that where already reached isn´t exactly a sign that you don´t need better PR. More every year is what every business has to aim for. No matter if it is Pampers, Lockheed or TFP.
And this game needs PR. It was needed already before the long waiting. Just look at the steam charts posted in the other thread.
I agree, no matter how this Alpha turns on a good PR team could be really good for this game. Its not a isolated situation, there has been requests for better communication for a long time. I think if they invested in the right person or people it could really make the fan base more patient and happy.

So since Roland agrees that PR needs help, I would like to hear how the team will improve this?

 
They really aren’t. They are quite unconcerned (obviously) with rushing it out. They’ll go as long as they need to. I keep wanting them to cram but they are working methodically and in good humor like always getting it done. There is not a date that any exec has told them “It’s ready by this date or you’re fired”. It’s really the point of being an independent studio to never have to cram.


You missed his point. He wasn’t saying that they are now trying to make everyone happy by getting the update out as quickly as possible. He’s saying that the build got overscoped because they were listening to too many voices in the community and trying to make everyone happy. If they had just stuck with their goals and disregarded fan input for G H I J K and L then the update would’ve happened already. Not necessarily for just the current build but all along since the beginning.

Could you point out where the outcry was for them to update to the newest version of the Unity engine? Everyone I've ever seen post says "more or different content" and not "prettier grass/shading". Did the new version of Unity offer compelling performance improvements?

I just ask because they had a healthy feature list already at Day 1 of A17, and it seems like they've made a mess of the Alpha trying to rebuild it from the feet up. Same thing happened before, what was it A13? It took until late A14 before the thing was even stable with more than 5 or 6 people in a server. Multiplayer servers with about 15-20 had to restart every 4-6 hours to be able to run. Rampant bugs galore with people flying into outer space off ladders.

 
Dev diary. Plenty of requests for a unity upgrade.

...but that's not why they did it. They did it because it made their jobs easier.

Which is fine.

 
Dev diary. Plenty of requests for a unity upgrade.
...but that's not why they did it. They did it because it made their jobs easier.

Which is fine.
It had to be done sooner or later.

You can only put things like that off for so long.

Now is a good time to do it.

Let's face it A16.4 is a great build and people are still playing.

Better now than people having to wait while playing a lackluster build.

I want A17 as much as anyone but if we have to wait a couple extra months.... oh well.

 
I agree with you that they could improve their use of media and social networking sites and Steam, itself. [...]

The returning player numbers after A17 will determine it all. If they are weak you can bet that there will be changes [...]

As I have stated, I too acknowledge the lack of PR. What I'm not ready to acknowledge yet is the need for it. I won't acknowledge that until the hard data comes back after A17 releases. If the numbers skyrocket back up and maintain and the reviews go back to positive then whether or not someone wants TFP to have a PR department smoothing out community angst or not is irrelevant. If TFP's reputation and goodwill with the community recovers just fine once the balm of A17 has been applied then they don't have to spend resources on something that ultimately doesn't matter.
If the returning player numbers is lackluster and the trend shows a dying player base then you can bet that they will spend resources to shore things up.
I love this game. I have good memories of the times I played it.

Not all good games need PR from what I saw.

But most of them have a PR.

Example: Subnautica. I do not remember seeking any contact with developers except for one bug.

They never answered on the forum. I was so disappointed. :)

But after this launch, I forgave them

In case of 7 Days to Die, I had the feeling that the PR was needed, more than in case of other games.

 
What is this post even supposed to be about? You rambled on about 7 different things and didn’t explain your question at all.

GG indeed

 
Back
Top