<remove xpath="/entity_classes/entity_class[@name='animalSnake']"/>
<insertAfter xpath="/entity_classes/entity_class[@name='animalZombieDog']">
<entity_class name="animalSnake" extends="animalWolf">
<property name="Tags" value="entity,animal,hostile,coyote,perkAT02,perkAT03"/>
<property name="MapIcon" value="ui_game_symbol_tracking_wolf"/>
<property name="TrackerIcon" value="ui_game_symbol_tracking_wolf"/>
<property name="PhysicsBody" value="wolf"/>
<property name="Mass" value="50"/>
<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardCoyoteRagdoll"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="Territorial"/>
<property name="AITask-3" value="RunawayWhenHurt" data="runChance=.9;healthPer=.6;healthPerMax=0.75"/>
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityAnimalRabbit,8,EntityPlayer,10"/>
<property name="AITask-5" value="ApproachSpot"/>
<property name="AITask-6" value="Look"/>
<property name="AITask-7" value="Wander"/>
<property name="AITask-8" value=""/>
<property name="AITarget-1" value="SetAsTargetIfHurt"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,15,10,EntityAnimalRabbit,0,18"/>
<property name="AITarget-4" value=""/>
<property name="SoundRandom" value="coyoteroam"/>
<property name="SoundAlert" value="wolfalert"/>
<property name="SoundHurt" value="wolfpain"/>
<property name="SoundDeath" value="wolfdeath"/>
<property name="SoundAttack" value="wolfattack"/>
<property name="SoundSense" value="wolfsense"/>
<property name="SoundGiveUp" value="wolfgiveup"/>
<property name="HandItem" value="meleeHandAnimalCoyote"/>
<property name="ExperienceGain" value="206"/>
<property name="DeadBodyHitPoints" value="200"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="100"/>
</effect_group>
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="12"/>
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5"/>
<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2"/>
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/>
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_coyote,clear_sleeper" />
</entity_class>
</insertAfter>