unholyterms
New member
hi everyone im new to xml editing im tring to make a new item ingame i made my edit but the wont go past loading items
any ideas
items.xml
recipes.xml
any ideas
items.xml
Code:
<item id="1506" name="weedbgoneLauncher">
<property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="repairKit"/>
<property name="HoldType" value="10"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="weapon_jam"/>
<property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
<property name="Sound_Sight_In" value="launcher_sight_in"/>
<property name="Sound_Sight_Out" value="launcher_sight_out"/>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Vomit"/>
<property name="Delay" value="0.35"/>
<property name="Range" value="50"/>
<property name="Auto_fire" value="true"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="weedbgone"/>
<property name="Rays_spread" value="0.74"/>
<!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5"/> ... when it works -->
<property name="Reload_time" value="0"/>
<property name="Bullet_icon" value="uzi"/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom"/>
<property name="Zoom_max_out" value="40"/>
<property name="Zoom_max_in" value="40"/>
</property>
<property name="Group" value="Ammo/Weapons"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="RepairExpMultiplier" value="10.8"/>
</item>
<item id="1507" name="weedbgone">
<property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/>
<property name="Material" value="organic"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="0"/>
<property name="DamageBlock" value="0"/>
<property name="Explosion.ParticleIndex" value="7"/>
<property name="Velocity" value="20"/>
<property name="FlyTime" value="0.50"/>
<property name="LifeTime" value="4"/>
<property name="CollisionRadius" value="0.5"/>
<property name="DamageBonus.plants" value="25" />
<property name="DamageBonus.leaves" value="25" />
</item>
Code:
<recipe name="weedbgoneLauncher" count="1" >
<ingredient name="forgedIron" count="5"/>
<ingredient name="wood" count="10"/>
</recipe>
<recipe name="weedbgone" count="20" >
<ingredient name="wood" count="10"/>
</recipe>