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help with mod pls

UbberN00ber

New member
ok i made a sticky trap mod but i cant get the movement factor to work... it only work if i make a materials "set" mod but i dont want the barbedwire to have the same movement factor.. all the other properties work but the movement factor.

<config>
<append xpath="/blocks">

<block name="StickyTrap">

<!-- <property name="DescriptionKey" value="trapAdhesiveDesc"/> -->

<property name="Material" value="MbarbedFence" />

<property name="Shape" value="New"/>

<property name="Model" value="Plate"/>

<property name="Texture" value="217" />

<drop event="Destroy" count="0" />

<property name="Group" value="Building" />

<drop event="Fall" count="0"/>

<property name="UnlockedBy" value="perkYeahScience"/>

<property name="damage_category" value="wood" />

<property name="surface_category" value="wood" />

<property name="forge_category" value="iron" />

<property name="Hardness" type="float" value="1" />

<property name="stepsound" value="metal" />

<property name="stability_glue" value="20" />

<property name="Mass" type="int" value="5" />

<property name="MaxDamage" value="1000" />

<property name="Experience" value="15.0"/>

<property name="CustomIcon" value="steelPlate"/> <property name="CustomIconTint" value="44aa00"/>

<property name="movement_factor" value="0.03"/>

</block>

</append>

</config>
it will only work if i do this mod below but it changes the barbedwire also which i do not want

<configs>
<set xpath="/materials/material[@id=MbarbedFence]/property[@name=movement_factor]/@value">0.03</set>

</configs>
 
Could always try making your own material.
yes i can but i still confused as why the movement value doest take but the max damage did when they both are different in the extends from barbedfence?

 
What do you mean by the extends from barbedfence?

I don't see MaxDamage on that block. But you have it on yours which is why it works. Movement_factor may only work in materials.xml, as it isn't anywhere in blocks.xml.

 
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