UbberN00ber
New member
ok i made a sticky trap mod but i cant get the movement factor to work... it only work if i make a materials "set" mod but i dont want the barbedwire to have the same movement factor.. all the other properties work but the movement factor.
it will only work if i do this mod below but it changes the barbedwire also which i do not want<config>
<append xpath="/blocks">
<block name="StickyTrap">
<!-- <property name="DescriptionKey" value="trapAdhesiveDesc"/> -->
<property name="Material" value="MbarbedFence" />
<property name="Shape" value="New"/>
<property name="Model" value="Plate"/>
<property name="Texture" value="217" />
<drop event="Destroy" count="0" />
<property name="Group" value="Building" />
<drop event="Fall" count="0"/>
<property name="UnlockedBy" value="perkYeahScience"/>
<property name="damage_category" value="wood" />
<property name="surface_category" value="wood" />
<property name="forge_category" value="iron" />
<property name="Hardness" type="float" value="1" />
<property name="stepsound" value="metal" />
<property name="stability_glue" value="20" />
<property name="Mass" type="int" value="5" />
<property name="MaxDamage" value="1000" />
<property name="Experience" value="15.0"/>
<property name="CustomIcon" value="steelPlate"/> <property name="CustomIconTint" value="44aa00"/>
<property name="movement_factor" value="0.03"/>
</block>
</append>
</config>
<configs>
<set xpath="/materials/material[@id=MbarbedFence]/property[@name=movement_factor]/@value">0.03</set>
</configs>