ConcernedZombie
Refugee
so i read a few threads, and i watched a few videos, and so far i have failed to correctly edit progression xml. i was able to get it to give extra skill points per level, but now im stuck trying to get past the level gate on skills and perks. i wanted to ask where in the file for each perk or skill it specifies that i have to be level 2,3,4,ect. overall to be able to get a level 2,3,4,ect. in any given perk.
for example: perception-
as you can see I changed the level reqs to 1, then i tried changing the GTE values to 1, and finally i changed the description to 1, but in game it only allows me to use points to get the first level of any such perk before having to level up my overall character.
can some pls help?
<attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth">
<level_requirements level=""><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints04"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints05"/></level_requirements>
<effect_group>
<requirement name="HoldingItemHasTags" tags="ranged"/>
<requirement name="HoldingItemHasTags" tags="shotgun" invert="true"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierHip" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierIdle" operation="perc_add" value=".18,.02" level="1,9"/>
</effect_group>
<effect_group>
<requirement name="HoldingItemHasTags" tags="ranged"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0.0,0.40" level="1,9"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0.5" level="10"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0.52,0.70" level="11,20"/>
<effect_description level="1" desc_key="attPerceptionRank1Desc"/>
<effect_description level="1" desc_key="attPerceptionRank2Desc"/>
<effect_description level="1" desc_key="attPerceptionRank3Desc"/>
<effect_description level="1" desc_key="attPerceptionRank4Desc"/>
<effect_description level="1" desc_key="attPerceptionRank5Desc"/>
<effect_description level="1" desc_key="attPerceptionRank6Desc"/>
<effect_description level="1" desc_key="attPerceptionRank7Desc"/>
<effect_description level="1" desc_key="attPerceptionRank8Desc"/>
<effect_description level="1" desc_key="attPerceptionRank9Desc"/>
<effect_description level="1" desc_key="attPerceptionRank10Desc"/>
for example: perception-
as you can see I changed the level reqs to 1, then i tried changing the GTE values to 1, and finally i changed the description to 1, but in game it only allows me to use points to get the first level of any such perk before having to level up my overall character.
can some pls help?
<attribute name="attPerception" name_key="attPerceptionName" desc_key="attPerceptionDesc" icon="ui_game_symbol_stealth">
<level_requirements level=""><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints04"/></level_requirements>
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="1" desc_key="reqGenericPoints05"/></level_requirements>
<effect_group>
<requirement name="HoldingItemHasTags" tags="ranged"/>
<requirement name="HoldingItemHasTags" tags="shotgun" invert="true"/>
<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierHip" operation="perc_add" value=".18,.02" level="1,9"/>
<passive_effect name="SpreadMultiplierIdle" operation="perc_add" value=".18,.02" level="1,9"/>
</effect_group>
<effect_group>
<requirement name="HoldingItemHasTags" tags="ranged"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0.0,0.40" level="1,9"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0.5" level="10"/>
<passive_effect name="EntityDamage" operation="perc_add" value="0.52,0.70" level="11,20"/>
<effect_description level="1" desc_key="attPerceptionRank1Desc"/>
<effect_description level="1" desc_key="attPerceptionRank2Desc"/>
<effect_description level="1" desc_key="attPerceptionRank3Desc"/>
<effect_description level="1" desc_key="attPerceptionRank4Desc"/>
<effect_description level="1" desc_key="attPerceptionRank5Desc"/>
<effect_description level="1" desc_key="attPerceptionRank6Desc"/>
<effect_description level="1" desc_key="attPerceptionRank7Desc"/>
<effect_description level="1" desc_key="attPerceptionRank8Desc"/>
<effect_description level="1" desc_key="attPerceptionRank9Desc"/>
<effect_description level="1" desc_key="attPerceptionRank10Desc"/>