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Help want a way to drop SHTF pack

I am in need of a way to drop at the feet or in inventory of every new person that joins the server and types /PrepKit

The items I would like to include:

1 shot gun quality 2-3

25 rounds of shotgun shells

5 bandages

3 antibiotics

1 flashlight

1 hammer

15 water

15 rations

12 beer

1 cowboy hat ;-)

anyone know of a mod that can do this that would be server side only?

Also where would i learn ab9ut custom command set up... I googled and found nothing other than how to spawn things in.

Thank you any help is great ad valued I can be reached on discord at: Two Penguins Gaming#5726

 
Either a server manager can spawn the items or you can use a custom container that has these items as a loot box and start them off with the container.

 
That woule be great But...

Either a server manager can spawn the items or you can use a custom container that has these items as a loot box and start them off with the container.
I have no clue how to even do that. I would love to. I would love to learn how to do it, just can not find anything on subject at all.

 
I am in need of a way to drop at the feet or in inventory of every new person that joins the server and types /PrepKitThe items I would like to include:

1 shot gun quality 2-3

25 rounds of shotgun shells

5 bandages

3 antibiotics

1 flashlight

1 hammer

15 water

15 rations

12 beer

1 cowboy hat ;-)

anyone know of a mod that can do this that would be server side only?

Also where would i learn ab9ut custom command set up... I googled and found nothing other than how to spawn things in.

Thank you any help is great ad valued I can be reached on discord at: Two Penguins Gaming#5726
Let me know if this quick mod works:

Two Penguins Start Loot

The normal start items still will be given as that is in the entityclasses.xml, which can easily be changed and added to the mod.

Code:
<property name="ItemsOnEnterGame.GameModeSurvival" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock"/>
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="drinkJarBoiledWater,foodCanChili,medicalFirstAidBandage,meleeToolTorch,keystoneBlock"/>
My strategy was this;

1. Create a loot group that has the count="all" variable, which will give everything in that loot group if it's being called.

2. Revamp the very first quest so it automatically completes on first time enter game, which results in rewarding the loot group we defined in 1.

3. The revamped quest also rewards the initial quest which is renamed but will trigger the continued line of the survival quests.

 
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