<configs>
<!-- ##### Player Containter Blocks ##### -->
<append xpath="/blocks" >
<block name="x51_Book_Case">
<property name="Class" value="SecureLoot"/>
<property name="CustomIcon" value="cntBookcaseFull"/>
<property name="Material" value="MwoodReinforced"/>
<property name="Shape" value="New"/>
<property name="Model" value="bookcase_full"/> <property name="Place" value="TowardsPlacer90"/>
<property name="Texture" value="67,269,269,269,269,269"/>
<property name="UseGlobalUV" value="Local"/>
<property name="LootList" value="208"/>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<property name="FilterTags" value="floot,ffurniture"/>
<property name="SortOrder2" value="0060"/> <!-- SortShape -->
<property name="DescriptionKey" value="furnitureGroupDesc"/>
<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
</block>
<block name="x51_Munitions_Box">
<property name="Class" value="SecureLoot"/>
<property name="CustomIcon" value="cntMunitionsBox"/>
<property name="Material" value="Mmetal"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="LootContainers/munitions_box01" param1="main_mesh"/>
<property name="Place" value="TowardsPlacer"/>
<property name="ImposterExchange" value="imposterHalf" param1="112"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="LootList" value="201"/>
<drop event="Harvest" name="resourceForgedIron" count="2,4" prob="1" tag="allHarvest"/>
<drop event="Harvest" name="resourceForgedSteel" count="2,4" prob="0.5" tag="allHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="30" prob="1" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<property name="EconomicValue" value="250"/> <!-- disassemble value -->
<property name="FilterTags" value="floot"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> </property>
</block>
<block name="x51_Pill_Case">
<property name="Extends" value="cntNightstandOpen"/>
<property name="CustomIcon" value="cntPillCase"/>
<property name="CreativeMode" value="Player"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/LootContainers/pill_case_closedPrefab"/> <property name="HandleFace" value="South"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="203"/>
<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
</block>
<block name="x51_Lockers">
<property name="Extends" value="cntNightstandOpen"/>
<property name="CustomIcon" value="cntLockersShortClosed"/>
<property name="CreativeMode" value="Player"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Model" value="Entities/LootContainers/locker_ver3_lootPrefab"/>
<property name="Class" value="SecureLoot"/>
<property name="LootList" value="202"/>
<property name="OnlySimpleRotations" value="true"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> </property>
</block>
<block name="x51_Wall_Safe">
<property name="Class" value="SecureLoot"/>
<property name="CustomIcon" value="cntWallSafe"/>
<property name="DisplayType" value="blockHardened" />
<property name="Material" value="Mmetal_hard"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="LootContainers/safe_wall" param1="main_mesh"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="LootList" value="204"/>
<property name="DescriptionKey" value="cntGunSafeDesc"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Building"/>
<property name="EconomicValue" value="300"/>
<property name="FilterTags" value="floot,ffurniture"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
</block>
<block name="x51_Gun_Safe">
<property name="Group" value="Building"/>
<property name="Class" value="SecureLoot"/>
<property name="CustomIcon" value="cntGunSafe"/>
<property name="DisplayType" value="blockHardenedMulti" />
<property name="Material" value="Mmetal_hard"/>
<property name="Shape" value="ModelEntity"/>
<property name="Path" value="solid"/>
<property name="Model" value="Entities/LootContainers/gun_safePrefab"/>
<property name="DisplayType" value="blockMulti" />
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExchange" value="imposterBlock" param1="18"/>
<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="LootList" value="204"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="EconomicValue" value="690"/>
<property name="FilterTags" value="floot,ffurniture"/>
<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
</block>
<block name="x51_Working_Oven">
<property name="Class" value="Campfire"/>
<property name="CustomIcon" value="cntWallOven"/>
<property name="Material" value="Mmetal"/>
<property name="MaxDamage" value="1000"/>
<property name="Texture" value="346,345,341,345,262,345"/>
<property name="ImposterDontBlock" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="ParticleName" value="campfire"/>
<property name="ParticleOffset" value="0.5,0,0.5"/>
<property name="Stacknumber" value="1"/>
<property name="HeatMapStrength" value="0.5"/>
<property name="HeatMapTime" value="1000"/>
<property name="HeatMapFrequency" value="25"/>
<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
<property class="Workstation">
<property name="Modules" value="tools,output,fuel,input"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="CraftingAreaRecipes" value="x51_Working_Oven,campfire"/>
</property>
<property name="WorkstationIcon" value="ui_game_symbol_campfire" />
<property name="CraftActionName" value="lblContextActionCook" />
<property name="CraftIcon" value="ui_game_symbol_spatula" />
<property name="OpenSound" value="campfire_open" />
<property name="CloseSound" value="campfire_close" />
<property name="CraftSound" value="campfire_cook_click" />
<property name="CraftCompleteSound" value="campfire_complete_item" />
<property name="WorkstationJournalTip" value="campfireTip" />
<property class="RepairItems"> <property name="resourceForgedIron" value="4"/> </property>
<drop event="Destroy" count="0"/>
<property name="Group" value="Food/Cooking,Basics,Building"/>
<property name="DescriptionKey" value="campfireDesc"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="FilterTags" value="fdecor,fother,ffurniture"/>
<property name="SortOrder1" value="70i0"/>
</block>
</append>
</configs>