hey guys i am trying to make a working oven that uses electricity as apposed to fuel
at the moment i can get it to appear on game with the e to use prompt
however pressing e does nothing and i just want it to work then ill edit its xui to have no fuel box (comment it out)
am i missing anything in its xml code below? except property required power and removal of fuel
many thanks
<block id="1685" name="WorkingOven">
<property name="Class" value="Campfire" />
<property name="Material" value="metal" />
<property name="Shape" value="Ext3dModel" />
<property name="Mesh" value="models" />
<property name="Model" value="Crafting/workingoven" param1="main_mesh" />
<property name="Model" value="Appliances/oven" param1="main_mesh" />
<property name="ParticleName" value="campfire" />
<property name="ParticleOffset" value="0.5,0,0.5" />
<property name="Stacknumber" value="10" />
<property name="HeatMapStrength" value="2"/>
<property name="HeatMapTime" value="1200"/>
<property name="HeatMapFrequency" value="25"/>
<property name="ActiveRadiusEffects" value="+heatSource(3)"/>
<property class="Workstation">
<property name="Modules" value="tools,output,fuel,input"/>
<property name="Collide" value="melee,bullet,arrow,rocket" />
</property>
<property class="RepairItems"> <property name="forgedIron" value="8" /> </property>
<drop event="Harvest" name="mechanicalParts" count="2" prob=".1" tool_category="Disassemble" />
<drop event="Harvest" name="electricParts" count="4" prob="1" tool_category="Disassemble" />
<drop event="Harvest" name="electricParts" count="2" prob=".35" tool_category="Disassemble" />
<drop event="Harvest" name="electricParts" count="3" prob=".3" tool_category="Disassemble" />
<drop event="Harvest" name="electronicParts" count="2" prob=".5" tool_category="Disassemble" />
<drop event="Harvest" name="electronicParts" count="2" prob=".3" tool_category="Disassemble" />
<drop event="Harvest" name="shortMetalPipe" count="2" tool_category="Disassemble" />
<drop event="Harvest" name="scrapPlastics" count="2" prob=".8" tool_category="Disassemble" />
<drop event="Destroy" name="scrapIron" count="10" prob="1" />
<drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1" />
<property name="Group" value="Food/Cooking,Basics,Building" />
<property name="DescriptionKey" value="campfireDesc"/>
<property name="EconomicValue" value="360" /> <!-- disassemble value 355 -->
<property name="EconomicBundleSize" value="1" />
<property name="SellableToTrader" value="true" />
</block>
<window_group name="workstation_workingoven" controller="XUiC_WorkstationWindowGroup">
<window name="windowCraftingList"/>
<window name="craftingInfoPanel"/>
<window name="windowCraftingQueue"/>
<window name="windowToolsCampfire" />
<window name="windowFuel" />
<window name="windowOutput" />
<window name="windowNonPagingHeader" />
</window_group>
at the moment i can get it to appear on game with the e to use prompt
however pressing e does nothing and i just want it to work then ill edit its xui to have no fuel box (comment it out)
am i missing anything in its xml code below? except property required power and removal of fuel
many thanks

<block id="1685" name="WorkingOven">
<property name="Class" value="Campfire" />
<property name="Material" value="metal" />
<property name="Shape" value="Ext3dModel" />
<property name="Mesh" value="models" />
<property name="Model" value="Crafting/workingoven" param1="main_mesh" />
<property name="Model" value="Appliances/oven" param1="main_mesh" />
<property name="ParticleName" value="campfire" />
<property name="ParticleOffset" value="0.5,0,0.5" />
<property name="Stacknumber" value="10" />
<property name="HeatMapStrength" value="2"/>
<property name="HeatMapTime" value="1200"/>
<property name="HeatMapFrequency" value="25"/>
<property name="ActiveRadiusEffects" value="+heatSource(3)"/>
<property class="Workstation">
<property name="Modules" value="tools,output,fuel,input"/>
<property name="Collide" value="melee,bullet,arrow,rocket" />
</property>
<property class="RepairItems"> <property name="forgedIron" value="8" /> </property>
<drop event="Harvest" name="mechanicalParts" count="2" prob=".1" tool_category="Disassemble" />
<drop event="Harvest" name="electricParts" count="4" prob="1" tool_category="Disassemble" />
<drop event="Harvest" name="electricParts" count="2" prob=".35" tool_category="Disassemble" />
<drop event="Harvest" name="electricParts" count="3" prob=".3" tool_category="Disassemble" />
<drop event="Harvest" name="electronicParts" count="2" prob=".5" tool_category="Disassemble" />
<drop event="Harvest" name="electronicParts" count="2" prob=".3" tool_category="Disassemble" />
<drop event="Harvest" name="shortMetalPipe" count="2" tool_category="Disassemble" />
<drop event="Harvest" name="scrapPlastics" count="2" prob=".8" tool_category="Disassemble" />
<drop event="Destroy" name="scrapIron" count="10" prob="1" />
<drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1" />
<property name="Group" value="Food/Cooking,Basics,Building" />
<property name="DescriptionKey" value="campfireDesc"/>
<property name="EconomicValue" value="360" /> <!-- disassemble value 355 -->
<property name="EconomicBundleSize" value="1" />
<property name="SellableToTrader" value="true" />
</block>
<window_group name="workstation_workingoven" controller="XUiC_WorkstationWindowGroup">
<window name="windowCraftingList"/>
<window name="craftingInfoPanel"/>
<window name="windowCraftingQueue"/>
<window name="windowToolsCampfire" />
<window name="windowFuel" />
<window name="windowOutput" />
<window name="windowNonPagingHeader" />
</window_group>