usHallgrim
New member
So I'm trying to inherit/extend the base wrench to an inferior junk wrench made of scrap iron instead of forged iron and eventually make the junk wrench about 1/4 as effective as its parent. But it's not picking up the tier/quality level from the parent plus at this un-tiered level it only tears down 1 hit point per turn of the wrench as shown in the pictures below.
<append xpath="/items">
<item name="meleeToolSalvageJunkWrench">
<property name="Extends" value="meleeToolSalvageT1Wrench"/>
<property name="TintColor" value="128, 64, 32"/>
<property name="DescriptionKey" value="meleeToolSalvageJunkWrenchDesc"/>
<property name="CustomIcon" value="meleeToolSalvageT1Wrench"/>
<property name="CustomIconTint" value="128, 64, 32"/>
</item>
</append>
Here you can see it tears down the car at the rate of 1 point per turn of the wrench.
Why do I want such a mod you ask? Well I like doing runs without traders or at most 1 of each trader. As you can see its day 5 and I have completely looted the small town I am in. About 50 POIs here and I have looted every one of them and not a single wrench in an entire town, a town by the way that has a gas station, a salvage yard, etc. not to mention all the single family residences with garages and the backyard mechanics unliving in trailers. And again, not a single wrench and only 5 forged iron found. Now if you go to any single family residence in my part of the world the odds of you not finding a wrench set, a ratchet set, and an assortment of hammers is a heck of a lot closet to 0% than 100%. So, I don't want to break the game progression by putting in good wrenches, ratchets, and hammers at the start but I thought adding a junk tier in then adding those to the loot tables for tool chests, then you'd have at least the ability to do a bit of scrapping for mechanical and electrical parts on your first day rather than not being able to scrap anything whatsoever?
<append xpath="/items">
<item name="meleeToolSalvageJunkWrench">
<property name="Extends" value="meleeToolSalvageT1Wrench"/>
<property name="TintColor" value="128, 64, 32"/>
<property name="DescriptionKey" value="meleeToolSalvageJunkWrenchDesc"/>
<property name="CustomIcon" value="meleeToolSalvageT1Wrench"/>
<property name="CustomIconTint" value="128, 64, 32"/>
</item>
</append>
Here you can see it tears down the car at the rate of 1 point per turn of the wrench.
Why do I want such a mod you ask? Well I like doing runs without traders or at most 1 of each trader. As you can see its day 5 and I have completely looted the small town I am in. About 50 POIs here and I have looted every one of them and not a single wrench in an entire town, a town by the way that has a gas station, a salvage yard, etc. not to mention all the single family residences with garages and the backyard mechanics unliving in trailers. And again, not a single wrench and only 5 forged iron found. Now if you go to any single family residence in my part of the world the odds of you not finding a wrench set, a ratchet set, and an assortment of hammers is a heck of a lot closet to 0% than 100%. So, I don't want to break the game progression by putting in good wrenches, ratchets, and hammers at the start but I thought adding a junk tier in then adding those to the loot tables for tool chests, then you'd have at least the ability to do a bit of scrapping for mechanical and electrical parts on your first day rather than not being able to scrap anything whatsoever?