<item name="meleeHandPlayer">
<property name="Extends" value="meleeHandMaster"/>
<property name="Tags" value="blunt,melee,light,fists,perkLivingOffTheLandCrops"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="0"/>
<property class="Action0">
<property name="Buff" value="buffShocked"/>
<property name="Class" value="DynamicMelee"/>
<property name="Damage_type" value="Bashing"/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Buff" value="buffShocked"/>
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value="0.15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
<property name="UsePowerAttackAnimation" value="true"/>
</property>
<effect_group name="Base Effects">
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffShocked"/>
<passive_effect name="EntityDamage" operation="base_set" value="7"/>
<passive_effect name="BlockDamage" operation="base_set" value="2.5"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="80"/> <!-- A16 .75 -->
<passive_effect name="StaminaLoss" operation="base_set" value="9.3" tags="primary"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.15" tags="buffShocked"/>
<passive_effect name="MaxRange" operation="base_set" value="2.0"/>
<passive_effect name="BlockRange" operation="base_set" value="2.6"/>
<passive_effect name="HarvestCount" operation="base_set" value="0" tags="allToolsHarvest"/> <!-- all tools but not player hands -->
</effect_group>
<effect_group name="Power Attack">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="PhysicalDamageResist" operation="base_add" value="12,15" tier="1,6"/>
<passive_effect name="DegradationMax" operation="base_set" value="1500,3000" tier="1,6"/>
<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffWeaponsMeleeFists"/>
<passive_effect name="BuffProcChance" operation="base_set" value="1" tags="buffWeaponsMeleeFists"/>
<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/>
<passive_effect name="StaminaLoss" operation="base_add" value="14" tags="secondary"/>
</effect_group>
<property name="ActionSkillGroup" value="attAgility"/>
<!--use_action class="LiftUpTerrain" delay="1" use_time="..." gain_health="-5"gain_stamina="-20" gain_food="0" gain_water="10" gain_sickness="15" condition_raycast_block="77,78,79,80" sound_start="player_drinking" /-->
</item>