Laokia
New member
Hello,
First off, thank you for taking the time to read this. Really, it is greatly appreciated.
I have just finished putting together a private mod for this game, just for playing the game with my sister. The mod uses various bits and bobs from other mods, so I will in no way be making it public. Unfortunately, my computer can barely run the base game, let alone the large and amazing looking mods people have made. I've tried them, but... While I am used to frames dipping into the single digits, when they remain that low for too long playing becomes unbearable.
My mod includes custom quests with tooltips. However, when calling these tips normally the log is overrun with errors trying to actually read/write the journal entries. After digging around I did find the section in the AssemblyC-Sharp.dll file that has the journal entries. Editing that is where I ran into a wall. My knowledge of C# is extremely basic. While it is something I am interested in learning, at the moment I am... Well, not in the best place emotionally and mentally. Oddly enough, while working itself helps keep my mind off things, for some reason trying to learn does the opposite.
I hate to ask this, but I have searched around for a while and could not find any answers. Could someone help me with possibly creating a patchscript/script in SDX that will add custom journal entries to the list present in the assembly file? Alternatively I could use a tool to manually edit the file, but re-compiling the de-obfuscated code requires me to do more than just adding the entries to the list, and that is where I am at a bit of a loss.
If someone could help me with this, I would be extremely grateful. I would also love if the code could be explained because as stated this is something that I do want to learn. In the meantime I have used existing tips/journal entries for my quests and just removed those tips from the items/blocks that gave them. It works, but I would prefer just being able to add new entries.
Again, thanks so much!
First off, thank you for taking the time to read this. Really, it is greatly appreciated.
I have just finished putting together a private mod for this game, just for playing the game with my sister. The mod uses various bits and bobs from other mods, so I will in no way be making it public. Unfortunately, my computer can barely run the base game, let alone the large and amazing looking mods people have made. I've tried them, but... While I am used to frames dipping into the single digits, when they remain that low for too long playing becomes unbearable.
My mod includes custom quests with tooltips. However, when calling these tips normally the log is overrun with errors trying to actually read/write the journal entries. After digging around I did find the section in the AssemblyC-Sharp.dll file that has the journal entries. Editing that is where I ran into a wall. My knowledge of C# is extremely basic. While it is something I am interested in learning, at the moment I am... Well, not in the best place emotionally and mentally. Oddly enough, while working itself helps keep my mind off things, for some reason trying to learn does the opposite.
I hate to ask this, but I have searched around for a while and could not find any answers. Could someone help me with possibly creating a patchscript/script in SDX that will add custom journal entries to the list present in the assembly file? Alternatively I could use a tool to manually edit the file, but re-compiling the de-obfuscated code requires me to do more than just adding the entries to the list, and that is where I am at a bit of a loss.
If someone could help me with this, I would be extremely grateful. I would also love if the code could be explained because as stated this is something that I do want to learn. In the meantime I have used existing tips/journal entries for my quests and just removed those tips from the items/blocks that gave them. It works, but I would prefer just being able to add new entries.
Again, thanks so much!