DracoRex1812
New member
Edit: Apparently you can already use medicine on your friends by left-clicking, but I'm leaving the topic up because it seems a lot of people (not just me!) don't know this.
Original text:
I would love to be able to use Medkits on my teammates, their effectiveness determined by my own Medicine skill.
Since groups of players generally find it most efficient to specialize in one or two skills, e.g. one player is the Tool Smith, one is the Scientist, etc, this opens the possibility for a team Medic, who carries most of the Medkits and, whenever possible, applies their Medkits to their teammates, rather than the teammates using their own. Since the Healer does the bulk of the healing, they can raise their Medicine skill much higher than if they only heal themselves, meaning that the team's healing overall can be done more resource-efficiently, but only if the team coordinates and has a designated Healer.
Basically, it adds another opportunity for specialization and an incentive for even greater team coordination.
Plus, it's realistic! In real battles, there are generally field-medics who know by far the most about medicine and treat everyone else's wounds; why not have the same in a battle against the dead?
Original text:
I would love to be able to use Medkits on my teammates, their effectiveness determined by my own Medicine skill.
Since groups of players generally find it most efficient to specialize in one or two skills, e.g. one player is the Tool Smith, one is the Scientist, etc, this opens the possibility for a team Medic, who carries most of the Medkits and, whenever possible, applies their Medkits to their teammates, rather than the teammates using their own. Since the Healer does the bulk of the healing, they can raise their Medicine skill much higher than if they only heal themselves, meaning that the team's healing overall can be done more resource-efficiently, but only if the team coordinates and has a designated Healer.
Basically, it adds another opportunity for specialization and an incentive for even greater team coordination.
Plus, it's realistic! In real battles, there are generally field-medics who know by far the most about medicine and treat everyone else's wounds; why not have the same in a battle against the dead?
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