zombo
New member
----------HEAD SHOTS-------------
Remove the mechanic that headshots deal more damage to zombies- and rework it so if any body part takes enough damage they are severed from the body.
Change it so--
-Now zombies can only die if you remove 2-3 body parts.
-Dealing damage to the midsection can also kill them but take a bit more punishment- causing random limbs to break off eventually.
-Leg and arm shots become more useful- remove legs to stop them moving so fast to you- shoot the arms off to make them more harmless- shoot the head off to make them more confused and dumber.
The horror of zombies who just don't stop coming for you, almost no matter what! Why must we ALWAYS aim for the head in games like this? Think of the game design opportunities if you rework this!
------------SHIELDS------------------
THE WORLD HAS ENDED.
ZOMBIES ARE EVERYWHERE.
We build massive forts to keep them out... to.. BLOCK them... from getting to us... why?
Because it works!
Soo what kind of dingus survivor wouldn't think to make a SHIELD?
Hold right mouse to block- uses stam if hit- add new perk to strength attribute "shieldius maximus"
Stam cost to hold shield up- 1 stamina a second
Stam cost each time shield is hit by a lesser attack- 5 stam
Stam cost each time shield is hit by a powerful attack- 15 stam
------PERKS PERKS PERKS------
Perk lvl 1- Your blocks now cost 10% less stam to use
Perk lvl 2- Your blocks now cost 20% less stam to use
Perk lvl 3- Your blocks now cost 30% less stam to use and you can shield bash (press left mouse while holding right- bash staggers small zombies- also does a little damage)
Perk lvl 4- Your blocks now cost 40% less stam to use, shield bash now knocks smaller zombies off their feet into ragdoll, and large targets get staggered.
Perk lvl 5- Your blocks now cost 50% less stam to use, shield bash knocks all zombies off feet, and deals more damage.
---TYPES OF SHIELDS---
And of course you have all sorts of shields, from junky scrap iron signs such as "stop" signs and "no speeding" signs and even my favs- "men working" "no parking" "watch for children"
Then you get nice iron shields, steel shields, which deal more damage and take much more abuse.
High end shield could be the fabled swat shield I guess? Perhaps a rare museum shield from medieval times (from raid like poi's or just really expensive at merchants)
---SHIELD MODS---
Of course they get MODS- including spikes to deal more damage- or blunt chunks of metal for more knockback power- or even fine polishing oil to better deflect blocks thus using less stam when hit.
---HOW BLOCKING WOULD WORK---
When blocking you have to be facing in the general direction of the attack to block it. Being swarmed means you are still in a very bad situation. But blocking a doorway crouched, so friends can shoot over your shoulder becomes a thing. Say hello to the SWAT TEAM you bastid zombs! You can finally properly go into POI's prepared- this mechanic would fit well with the dungeon like homes I feel.
Blocking would also repeal ranged attacks. Spitting mobs become a more interesting fight (the acid spit does more damage to your shield though- but if you have lots of metal to repair with yer good)
----------LEFT MOUSE BECOMES THE NEW POWER ATTACK BUTTON THANKS TO CHARGED FUNCTION-----
Get rid of power attacks with right mouse. They are not done well anyways. Why would I ever use a left mouse attack?
Change it so you just HOLD left mouse to CHARGE UP your swing. The longer you hold it the more stam drains until it hits max power- then unleash. The longer the charge was held of course the more damage done, but even if you only tap you can always swing now (just for a really weak hit- desperate for a lucky stagger in dangerous situations I suppose)
Blunts become more useful- greatly expand their ragdoll knockback abilities- sending mobs even crashing through weaker wood walls with fully charged attacks.
------ZOMBUS BONUS DVD CONTENT SECTION!-----
OTHER CHANGES I'D LIKE TO SEE- (these are more optional and pipe dream stuffs, but I think they would help a lot)
-Much more ragdoll knockback action! Do I really need to make a thread called "YOU HAVE RAGDOLLS- SO USE THEM!"?
-Body's stay in ragdoll mode UNTIL they despawn- hitting a ragdolled body should send it flying about if using a powerful gun or have high str and use a blunt weapon. Bodies should stick around longer too!
-Carry or drag bodies to throw them into firepits (makes more bones for you).
-GUTS GUTS GUTS BLOOD BLOOD BLOOD- eviscerating mobs in melee or with guns should make fantastic messes- would make combat intense and visceral. Blocks can get stained with blood but wash in rain or if you clean them with a mop. This would pair well with headshots no longer killing mobs outright... You now have to really hack away at zombies to finish them off, which means a display of zombie violence not seen since... well... ever!
---WHY?---
Don't get me wrong I like how the game is now, good fun. I just always dream of a better way to zombie! I am aware that performance reasons could be why we never see this stuff implemented. I just like to fart ideas out, so feel free to tell me you hate or love em if you want.
Now if you'll scuse me- I am going back into the apocalypse. This real world thing is not for zombies like me!
Remove the mechanic that headshots deal more damage to zombies- and rework it so if any body part takes enough damage they are severed from the body.
Change it so--
-Now zombies can only die if you remove 2-3 body parts.
-Dealing damage to the midsection can also kill them but take a bit more punishment- causing random limbs to break off eventually.
-Leg and arm shots become more useful- remove legs to stop them moving so fast to you- shoot the arms off to make them more harmless- shoot the head off to make them more confused and dumber.
The horror of zombies who just don't stop coming for you, almost no matter what! Why must we ALWAYS aim for the head in games like this? Think of the game design opportunities if you rework this!
------------SHIELDS------------------
THE WORLD HAS ENDED.
ZOMBIES ARE EVERYWHERE.
We build massive forts to keep them out... to.. BLOCK them... from getting to us... why?
Because it works!
Soo what kind of dingus survivor wouldn't think to make a SHIELD?
Hold right mouse to block- uses stam if hit- add new perk to strength attribute "shieldius maximus"
Stam cost to hold shield up- 1 stamina a second
Stam cost each time shield is hit by a lesser attack- 5 stam
Stam cost each time shield is hit by a powerful attack- 15 stam
------PERKS PERKS PERKS------
Perk lvl 1- Your blocks now cost 10% less stam to use
Perk lvl 2- Your blocks now cost 20% less stam to use
Perk lvl 3- Your blocks now cost 30% less stam to use and you can shield bash (press left mouse while holding right- bash staggers small zombies- also does a little damage)
Perk lvl 4- Your blocks now cost 40% less stam to use, shield bash now knocks smaller zombies off their feet into ragdoll, and large targets get staggered.
Perk lvl 5- Your blocks now cost 50% less stam to use, shield bash knocks all zombies off feet, and deals more damage.
---TYPES OF SHIELDS---
And of course you have all sorts of shields, from junky scrap iron signs such as "stop" signs and "no speeding" signs and even my favs- "men working" "no parking" "watch for children"
Then you get nice iron shields, steel shields, which deal more damage and take much more abuse.
High end shield could be the fabled swat shield I guess? Perhaps a rare museum shield from medieval times (from raid like poi's or just really expensive at merchants)
---SHIELD MODS---
Of course they get MODS- including spikes to deal more damage- or blunt chunks of metal for more knockback power- or even fine polishing oil to better deflect blocks thus using less stam when hit.
---HOW BLOCKING WOULD WORK---
When blocking you have to be facing in the general direction of the attack to block it. Being swarmed means you are still in a very bad situation. But blocking a doorway crouched, so friends can shoot over your shoulder becomes a thing. Say hello to the SWAT TEAM you bastid zombs! You can finally properly go into POI's prepared- this mechanic would fit well with the dungeon like homes I feel.
Blocking would also repeal ranged attacks. Spitting mobs become a more interesting fight (the acid spit does more damage to your shield though- but if you have lots of metal to repair with yer good)
----------LEFT MOUSE BECOMES THE NEW POWER ATTACK BUTTON THANKS TO CHARGED FUNCTION-----
Get rid of power attacks with right mouse. They are not done well anyways. Why would I ever use a left mouse attack?
Change it so you just HOLD left mouse to CHARGE UP your swing. The longer you hold it the more stam drains until it hits max power- then unleash. The longer the charge was held of course the more damage done, but even if you only tap you can always swing now (just for a really weak hit- desperate for a lucky stagger in dangerous situations I suppose)
Blunts become more useful- greatly expand their ragdoll knockback abilities- sending mobs even crashing through weaker wood walls with fully charged attacks.
------ZOMBUS BONUS DVD CONTENT SECTION!-----
OTHER CHANGES I'D LIKE TO SEE- (these are more optional and pipe dream stuffs, but I think they would help a lot)
-Much more ragdoll knockback action! Do I really need to make a thread called "YOU HAVE RAGDOLLS- SO USE THEM!"?
-Body's stay in ragdoll mode UNTIL they despawn- hitting a ragdolled body should send it flying about if using a powerful gun or have high str and use a blunt weapon. Bodies should stick around longer too!
-Carry or drag bodies to throw them into firepits (makes more bones for you).
-GUTS GUTS GUTS BLOOD BLOOD BLOOD- eviscerating mobs in melee or with guns should make fantastic messes- would make combat intense and visceral. Blocks can get stained with blood but wash in rain or if you clean them with a mop. This would pair well with headshots no longer killing mobs outright... You now have to really hack away at zombies to finish them off, which means a display of zombie violence not seen since... well... ever!
---WHY?---
Don't get me wrong I like how the game is now, good fun. I just always dream of a better way to zombie! I am aware that performance reasons could be why we never see this stuff implemented. I just like to fart ideas out, so feel free to tell me you hate or love em if you want.
Now if you'll scuse me- I am going back into the apocalypse. This real world thing is not for zombies like me!