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HDHQ - Textures/Lighting/Environment

Thank you for a great mod.

I asked a question about sap from trees in DF, but got it solved.

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Hello,

While using this mod (2k 17.2 experimental) my world generates weirdly. Biome borders have weird biome squares all over the place, which looks really bad. I dont get any errors or anything while generating the world. I do start the game through SDX launcher because I have some mods that require it, but I tried to generate the world without any mods but its still the same thing.

https://imgur.com/a/VsKz9ti

Edit: Turns out its not this mods fault. Did a fresh install of the game and its still happening.

Fiksavimas.jpg

 
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Launcher is fully up to date with 17.3 files.

Nexus has 17.3 files.

Ive moved the 17.2 files to stable. Uploading 4K still.. will be a while.

Also fixed the vehicle icons brightness, and readded the APC icon back in (No idea how I lost it in the first place).

 
Hi

I upgrade 7D2D to version 17.4 and use the files of version 17.3 and it does not work. Is it my problem or are they not compatible?

Thx.

P.D. Sorry for my english i'm spanish

 
Hey all,

Ive been away since Friday, and just got back home.

I'll get 17.4 files updated ASAP.

 
HDHQ Guns v1.2 has been uploaded.

Proper Texture maps per gun instead of basic materials (all 96). Still "Basic" skins ;)

New brighter/better icons to replace place holder icons

Per gun unity bundles

7 DAYS MOD LAUNCHER

DOWNLOAD FROM NEXUSMODS

HDHQ MODLET REPO @ GITLAB

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wow! incredible!!

finally! have long waited for new textures! YES!

BorderlandZ, we have new textures!!!

Thank you Dust2Death!!

 
so im having some trouble downloading these modlets from the launcher. when i download other modlets i see them in my downloaded folder where i can install and enable, but when i try to download any of the hdhq files it instantly says download complete and theyre not located in my modlet folder. Anybody know a way around this? been trying for the last 2 days

 
so im having some trouble downloading these modlets from the launcher. when i download other modlets i see them in my downloaded folder where i can install and enable, but when i try to download any of the hdhq files it instantly says download complete and theyre not located in my modlet folder. Anybody know a way around this? been trying for the last 2 days
Can you supply a log file? Try downloading again, then close the Mod Downloader screen and go to the View Menu, then Log files. Click on Upload log file, and pass me the pastebin.com link it gives you.

 
Hello there, DUSK2DEATH!

I'd like to thank you for this incredible mod, it's a work of art.

Not only the game looks much nicer than vanilla, but I've actually got a nice performance boost with your Main Pack 2k and Baseline Biomes in ancient hardware (Q9550, GTX 770, 8GB RAM).

Although you've explained that the HDHQ plant models only work for flowers in the wild in order to avoid server overload, I was feeling frisky and thought I could afford to trade a few FPS for eye candy, since the new plants look SO good and the game is now running better than ever.

After some fiddling, I'm now using your stunning models with the planted version of the flowers, with no noticeable impact on performance.

Keep in mind that it's a modest garden so far: the picture shows a double row with 60 flowers planted together.

7D2D_HDHQ_GARDEN.jpg

If it's OK with you, I'd like to share with everyone the simple edits I've made, in case someone else wants to try it.

I just added this to HDHQPlants/Config/Blocks.xml, INSIDE THE APPEND BLOCK:

Code:
      <block name="HDHQ_GoldenrodPlayer">
       <property name="Material" value="Mplants" />
       <property name="LightOpacity" value="0"/>
       <property name="Shape" value="ModelEntity" />
       <property name="Model" value="#@modfolder:Resources/HDHQPlants.unity3d?HDHQGoldenrodPrefab"/>
       <property name="ModelOffset" value="0,-0.1,0"/>
       <property name="ImposterDontBlock" value="true"/>
       <property name="Collide" value="melee"/>
       <property name="StabilitySupport" value="false"/>
       <property name="IsTerrainDecoration" value="true" />
       <property name="IsDecoration" value="true"/>
       <property name="PlantGrowing.FertileLevel" value="1"/>
       <property name="HarvestOverdamage" value="false"/>
       <drop event="Destroy" count="0" />
       <drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="wildCropsHarvest"/>
       <property name="DisplayInfo" value="Name"/>
       <property name="FilterTags" value="foutdoor,fcrops"/>
       <property name="SortOrder1" value="a090"/>
       <property name="SortOrder2" value="0002"/>
<property name="DowngradeBlock" value="plantedGoldenrod1"/>
     </block>
     <block name="HDHQ_ChrysanthemumPlayer">
       <property name="Material" value="Mplants" />
       <property name="LightOpacity" value="0"/>
       <property name="Shape" value="ModelEntity" />
       <property name="Model" value="#@modfolder:Resources/HDHQPlants.unity3d?HDHQChrysanthemumPrefab"/>
       <property name="ModelOffset" value="0,-0.1,0"/>
       <property name="ImposterDontBlock" value="true"/>
       <property name="Collide" value="melee"/>
       <property name="StabilitySupport" value="false"/>
       <property name="IsTerrainDecoration" value="true" />
       <property name="IsDecoration" value="true"/>
       <property name="PlantGrowing.FertileLevel" value="1"/>
       <property name="HarvestOverdamage" value="false"/>
       <drop event="Destroy" count="0" />
       <drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="wildCropsHarvest"/>
       <property name="DisplayInfo" value="Name"/>
       <property name="FilterTags" value="foutdoor,fcrops"/>
       <property name="SortOrder1" value="a090"/>
       <property name="SortOrder2" value="0002"/>
<property name="DowngradeBlock" value="plantedChrysanthemum1"/>
     </block>
     <block name="HDHQ_CottonPlayer">
       <property name="Material" value="Mplants" />
       <property name="LightOpacity" value="0"/>
       <property name="Shape" value="ModelEntity" />
       <property name="Model" value="#@modfolder:Resources/HDHQPlants.unity3d?HDHQCottonPrefab"/>
       <property name="ModelOffset" value="0,-0.1,0"/>
       <property name="ImposterDontBlock" value="true"/>
       <property name="Collide" value="melee"/>
       <property name="StabilitySupport" value="false"/>
       <property name="IsTerrainDecoration" value="true" />
       <property name="IsDecoration" value="true"/>
       <property name="PlantGrowing.FertileLevel" value="1"/>
       <property name="HarvestOverdamage" value="false"/>
       <drop event="Destroy" count="0" />
       <drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="wildCropsHarvest"/>
       <property name="DisplayInfo" value="Name"/>
       <property name="FilterTags" value="foutdoor,fcrops"/>
       <property name="SortOrder1" value="a090"/>
       <property name="SortOrder2" value="0002"/>
<property name="DowngradeBlock" value="plantedCotton1"/>
     </block>
Then I added this to the same file, JUST BELOW THE APPEND BLOCK:

Code:
	<set xpath="/blocks/block[@name='plantedGoldenrod2']/property[@name='PlantGrowing.Next']/@value">HDHQ_GoldenrodPlayer</set>
<set xpath="/blocks/block[@name='plantedChrysanthemum2']/property[@name='PlantGrowing.Next']/@value">HDHQ_ChrysanthemumPlayer</set>
<set xpath="/blocks/block[@name='plantedCotton2']/property[@name='PlantGrowing.Next']/@value">HDHQ_CottonPlayer</set>
And that's all.

Now anyone can get some seeds from wild plants and make themselves a beautiful garden!

Just proceed with caution and keep your gardens to a sensible size in order to avoid any performance hit.

If you don't want to replant automatically after harvesting, comment out or delete the "DowngradeBlock" lines above.

Again, thank you for your incredible work, it's very much appreciated!

 
Pleased to hear its working well for you.

I dont mind at all, Im sure someone else will want the same as you. Thanks for sharing :)

 
I installed the 2K Main files for A17.3 through the 7d2d launcher, and nothing else, and when I try to join the game I crash during loading: https://pastebin.com/x2eBhaaM . Can anyone please help me out?

*edit* Sphereii helped find a solution

 
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? just installed the 2k version to an existing save... since installing we have found 20 + traders... the original 4 multiplied. im currently uninstalling 7d2d and reinstalling it and going the modlet version. ill update using the same map.

**** had to completely reinstall. removed all mods and couldnt find any poi's other than traders

 
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? just installed the 2k version to an existing save... since installing we have found 20 + traders... the original 4 multiplied. im currently uninstalling 7d2d and reinstalling it and going the modlet version. ill update using the same map.

**** had to completely reinstall. removed all mods and couldnt find any poi's other than traders
thats strange, i have swapped mine from 4k too 2k a few times on this existing saves. i guess ill stop switching them so much haha

 
? just installed the 2k version to an existing save... since installing we have found 20 + traders... the original 4 multiplied. im currently uninstalling 7d2d and reinstalling it and going the modlet version. ill update using the same map.

**** had to completely reinstall. removed all mods and couldnt find any poi's other than traders
No idea how this has an effect on traders or any other POI. The mod doesnt do anything to that area of the game.

- - - Updated - - -

thats strange, i have swapped mine from 4k too 2k a few times on this existing saves. i guess ill stop switching them so much haha
should be no issue swapping between 2K and 4K.

 
No idea how this has an effect on traders or any other POI. The mod doesnt do anything to that area of the game.
- - - Updated - - -

should be no issue swapping between 2K and 4K.
i was on the 2k version i couldnt find anything in the code either. i think something happen when i uninstalled the mod launcher and war of the walkers mods. while separate i think it corrupted the main files

 
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