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HDHQ - Textures/Lighting/Environment

I think he's asking about the name of the plant showing up on the screen.
Just the HDHQ prefix to the name, its ok if it would be a conflict as Dust2death mentioned.

Was just hoping for cotton instead of HDHQ_Cotton.

Immersion stuff ya know? granted, it's his mod and games break it anyway... well unless you guys get visual popups to things you look at. :) I'd probably need some strong psychedelics for that. Well.. usually.

 
2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedCotton3Harvest]"

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedGoldenrod3Harvest]/@blockname"

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname"

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedCotton3Harvest]/@blockname"

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname"

Got this errors on A17.2

 
2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedCotton3Harvest]"
2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedGoldenrod3Harvest]/@blockname"

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname"

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome[@prob=0.12]/decorations/decoration[@blockname=plantedCotton3Harvest]/@blockname"

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name=pine_forest]/decorations/decoration[@blockname=plantedChrysanthemum3Harvest]/@blockname"

Got this errors on A17.2
You have a modlet or something else that has removed/changed what the Plant-Wind modlet is looking for.

Check any other modlets that load *before* HDHQPlants-Wind

 
Just the HDHQ prefix to the name, its ok if it would be a conflict as Dust2death mentioned.Was just hoping for cotton instead of HDHQ_Cotton.

Immersion stuff ya know? granted, it's his mod and games break it anyway... well unless you guys get visual popups to things you look at. :) I'd probably need some strong psychedelics for that. Well.. usually.
Oh, okay. That would be a localization issue, and I'm not sure if this mod has one, but if it does (likely) you'll have to manually install it into the data/configs folder because the pimps in their infinite wisdom, don't push that particular file.

 
Well he helped me get the modlets installed by deleting the GitLab folder and re downloading. Unfortunately I could not get the game to start with the launcher. I even deleted all and started over. I may have been trying to install conflicting mods or something but the first attempt ended at generating map (everytime) and the second attempt at using the launcher to run HDHQ would end directly after Fun Pimps splash screen. Same mods installed each time.
Anyway I'm working on installing manually right now, but I really want to try Guppy's vehicle overhaul so I'll have to figure something out there as I don't compile SDX. Got a couple of ideas, we'll see.
Okay let's forget the launcher and git. Well, sort of. On the git, download the zip of the entire mod, and unzip it into the game folder, making sure the files replace the ones that are already there... I don't know his file struct, so you may need to look for the files to overwrite.

All of the XML ones (including mine) simply go into a gamefolder/mods folder. So mine would look like gamefolder/mods/guppymobiles and his would look like gamefolder/mods/hdhq2k or whatever his mod name is.

 
Hey @Dust2Death!

The first page says A17.2 B20, the live/stable version is now A17.2 B27....

is this still compatible?

thanx! Very good work! Using this in my upcoming BorderlandZ-Mod!

Hoping you find time for your other texturing work! ;-)

 
Hey @Dust2Death!The first page says A17.2 B20, the live/stable version is now A17.2 B27....

is this still compatible?

thanx! Very good work! Using this in my upcoming BorderlandZ-Mod!

Hoping you find time for your other texturing work! ;-)
Had no trouble thus far, playing both solo & ded. server for a couple of weeks, but today (with new game) I loaded in "Darkness Falls", which has HDHQ as being compatible... but when watching the server log on loading, I see "patch for "loot.xml" & "progression.xml" from mod "HDHQVehicles" did not apply, and similarly with the xml patch for "biomes.xml" from the DesertRedux mod. After removing the offending mods the server loaded fine, but the client still borked with another similar error which I didn't note at that time, but will on the next run.

 
Hey any tips how to find gravel points now at forest biome in alpha 17 ?? When i changed for 2k hdhq , cant find any gravel points for lead in forest biome

 
You only need the modlets on the dedi server not the main pack, this quoted from the original Post about HDHQ if this helps

MAIN PACK - CLIENT SIDE ONLY

DO NOT INSTALL TO A DEDICATED SERVER

Drag the 2 folders from the archive into your game directory

Yes to replace all files

MODLETS

INSTALL TO BOTH THE CLIENT AND SERVER

Create a Mods Folder in the main game directory

Copy Modlet folders from archive into the new Mods folder

 
Yeah, it ended up being an ID10T error on my part. When I reinstalled the mods, I forgot to add the modlets to the client side, lol.

 
Glad you figured it out ... such a great experience playing HDHQ and it also gives better fps so it improves the game experience even on older PC's. :)

 
Hi !

By the way, probably, there is no limit to the number of textures, you can add textures under any name - control via ta_terrainxml.txt

Script that we use to create .unity3d resources - is suitable for that. Tag(bundle) - perhaps, too, not need ! :)

KEphXIv.jpg


 
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Quick question about the plants modlet. Do we use both plants and plants_wind? Or just one or the other. I always get this warning. I read earlier when you said, it may be that a modlet loaded before that can be causing the problem. Modlets are loaded a-z by name of modlet folder? I renamed your modlet folders to all start with "a". That didn't help.

Code:
2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <remove xpath="/worldgeneration/biomes/biome[@name='pine_forest']/decorations/decoration[@blockname='plantedCotton3Harvest']" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.12']/decorations/decoration[@blockname='plantedGoldenrod3Harvest']/@blockname" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.12']/decorations/decoration[@blockname='plantedChrysanthemum3Harvest']/@blockname" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.12']/decorations/decoration[@blockname='plantedCotton3Harvest']/@blockname" 

2019-02-28T20:12:08 95.170 WRN XML patch for "biomes.xml" from mod "HDHQPlants-Wind" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='pine_forest']/decorations/decoration[@blockname='plantedChrysanthemum3Harvest']/@blockname"
 
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